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Rules for improve-by-doing skills
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<blockquote data-quote="Li Shenron" data-source="post: 6096505" data-attributes="member: 1465"><p>Responsible players? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Obviously I started the discussion under the assumption that the players are interested in making the idea work, otherwise I wouldn't impose it on them. The behaviour you describe is very possible, but clearly would show that they are only concerned in maxing out their skills, in which case it would be so much more obvious to use the regular rules for skills.</p><p></p><p>However, I think you point out something very important: that for the purpose of this idea, skills are definitely not all the same!</p><p></p><p>For instance, lockpicking is definitely going to require something to pick. It could be ruled simply that you certainly won't get a second skill improvement from the same lock or an identical lock, and perhaps not even from a lock of the same general type. This skill seems a good candidate to work with this idea. </p><p></p><p>On the other hand, something like knowledge skills will require a completely different approach, since you don't really improve by answering questions when you need so but rather when you read and learn plenty of lore beforehand.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6096505, member: 1465"] Responsible players? :) Obviously I started the discussion under the assumption that the players are interested in making the idea work, otherwise I wouldn't impose it on them. The behaviour you describe is very possible, but clearly would show that they are only concerned in maxing out their skills, in which case it would be so much more obvious to use the regular rules for skills. However, I think you point out something very important: that for the purpose of this idea, skills are definitely not all the same! For instance, lockpicking is definitely going to require something to pick. It could be ruled simply that you certainly won't get a second skill improvement from the same lock or an identical lock, and perhaps not even from a lock of the same general type. This skill seems a good candidate to work with this idea. On the other hand, something like knowledge skills will require a completely different approach, since you don't really improve by answering questions when you need so but rather when you read and learn plenty of lore beforehand. [/QUOTE]
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