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Rules for improve-by-doing skills
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<blockquote data-quote="Ahnehnois" data-source="post: 6096932" data-attributes="member: 17106"><p>[MENTION=49017]Bluenose[/MENTION] & [MENTION=27570]sheadunne[/MENTION]</p><p>Interesting stuff. I'm genuinely unfamiliar with this type of advancement and am not asking questions rhetorically.</p><p></p><p>The break point example is an interesting one. DM judgments are best to avoid if possible IMO, but something like that is at least feasible to implement; it's not that different from deciding when you can stop and level up.</p><p></p><p>***</p><p></p><p>Clearly, other rpgs have less forgiving health systems; in D&D damage is trivial, and it's easy to set up circumstances in which a character risks lethal damage from a failed check but doesn't really care, making it hard to enforce objective limitations on what constitutes a meaningful application of skill.</p><p></p><p>OTOH, the slower advancement is also an interesting point. D&D doesn't have that kind of tiered advancement where abilities get harder to improve the deeper you get into them, but there are a few good ways of doing that.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6096932, member: 17106"] [MENTION=49017]Bluenose[/MENTION] & [MENTION=27570]sheadunne[/MENTION] Interesting stuff. I'm genuinely unfamiliar with this type of advancement and am not asking questions rhetorically. The break point example is an interesting one. DM judgments are best to avoid if possible IMO, but something like that is at least feasible to implement; it's not that different from deciding when you can stop and level up. *** Clearly, other rpgs have less forgiving health systems; in D&D damage is trivial, and it's easy to set up circumstances in which a character risks lethal damage from a failed check but doesn't really care, making it hard to enforce objective limitations on what constitutes a meaningful application of skill. OTOH, the slower advancement is also an interesting point. D&D doesn't have that kind of tiered advancement where abilities get harder to improve the deeper you get into them, but there are a few good ways of doing that. [/QUOTE]
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Rules for improve-by-doing skills
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