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Rules for knockouts
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<blockquote data-quote="shilsen" data-source="post: 2774011" data-attributes="member: 198"><p>The second rule is supposed to set up situations where instead of being killed, someone goes down unconscious from accumulated damage. In the current rules, if someone goes down from damage, he's in that narrow window of -1 to -9 hp and is dying. One of my players and I were talking and we thought an option such as this might be useful.</p><p></p><p>As for the first rule, that was intended for situations such as when the PCs are trying to sneak in somewhere and want to sneak up on a couple of guards and knock them out. Alternatively, it could also happen to PCs too - which another player (not the one who suggested the rules) is worried about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As the person who suggested the rules said, even Conan sometimes gets knocked out by an unexpected attack. In D&D, that's effectively impossible once a character (PC or NPC) has a few levels, since even the most powerful enemy can't do enough nonlethal damage to drop them with one blow.</p></blockquote><p></p>
[QUOTE="shilsen, post: 2774011, member: 198"] The second rule is supposed to set up situations where instead of being killed, someone goes down unconscious from accumulated damage. In the current rules, if someone goes down from damage, he's in that narrow window of -1 to -9 hp and is dying. One of my players and I were talking and we thought an option such as this might be useful. As for the first rule, that was intended for situations such as when the PCs are trying to sneak in somewhere and want to sneak up on a couple of guards and knock them out. Alternatively, it could also happen to PCs too - which another player (not the one who suggested the rules) is worried about :) As the person who suggested the rules said, even Conan sometimes gets knocked out by an unexpected attack. In D&D, that's effectively impossible once a character (PC or NPC) has a few levels, since even the most powerful enemy can't do enough nonlethal damage to drop them with one blow. [/QUOTE]
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Rules for knockouts
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