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Rules for knockouts
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<blockquote data-quote="Kid Socrates" data-source="post: 2774257" data-attributes="member: 10714"><p>An initial thought is to have everyone that goes down from damage just be unconscious, if you're worried about too many deaths, but then you have dispatching of unconscious enemies, which gets a little needlessly cruel (stabbing the unmoving orc in the head, all that). Maybe up to half their Con score in negative HP is unconscious? What would the drawbacks there be?</p><p></p><p>As for the first...hrmmmm. Nonlethal damage can be done by taking -4 to an attack, and then it deals regular damage? What about doing that, and if the damage taken exceeds their Con score and they fail a Fort save, they're knocked out for a number of rounds, like 10 - Con modifier? Constitution might be the best core ability for this. And maybe it can only be done when an opponent has their guard down (i.e. no Dex bonus to AC). That may be too much. Thoughts?</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 2774257, member: 10714"] An initial thought is to have everyone that goes down from damage just be unconscious, if you're worried about too many deaths, but then you have dispatching of unconscious enemies, which gets a little needlessly cruel (stabbing the unmoving orc in the head, all that). Maybe up to half their Con score in negative HP is unconscious? What would the drawbacks there be? As for the first...hrmmmm. Nonlethal damage can be done by taking -4 to an attack, and then it deals regular damage? What about doing that, and if the damage taken exceeds their Con score and they fail a Fort save, they're knocked out for a number of rounds, like 10 - Con modifier? Constitution might be the best core ability for this. And maybe it can only be done when an opponent has their guard down (i.e. no Dex bonus to AC). That may be too much. Thoughts? [/QUOTE]
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