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General Tabletop Discussion
*Pathfinder & Starfinder
Rules for making minions (a.k.a. turn any monster into a minion on the fly!)
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<blockquote data-quote="Paul Strack" data-source="post: 4618511" data-attributes="member: 71340"><p>Minimum damage seems right to me. Remember, there are a lot more minions than regular monsters, so their damage output should be much lower.</p><p></p><p>I think the minions should also lose any encounter or recharge powers, and any powers that add extra damage for a CA or grant extra or temporary hit points. Finally, I think you ought to knock off -2 AC for non-Brute monsters when converting them to minions.</p><p></p><p>Lets do some quick comparisons:</p><p></p><p><strong>Orc Drudge [Level 4 Minion]</strong></p><p></p><ul> <li data-xf-list-type="ul">Medium natural humanoid [XP 44]</li> <li data-xf-list-type="ul">HP 1; a missed attack never damages a minion.</li> <li data-xf-list-type="ul">AC 16; Fortitude 15, Reflex 12, Will 12</li> <li data-xf-list-type="ul">Club: +9 vs. AC; 5 damage.</li> </ul><p><strong>Minionized Orc Raider [Level 3 Minion]</strong></p><p></p><ul> <li data-xf-list-type="ul">Medium natural humanoid [XP 38]</li> <li data-xf-list-type="ul">HP 1; a missed attack never damages a minion</li> <li data-xf-list-type="ul">AC 15; Fortitude 15, Reflex 14, Will 12</li> <li data-xf-list-type="ul">Greataxe: +8 vs. AC; 4 damage</li> <li data-xf-list-type="ul">Handaxe: Ranged 5/10; +7 vs. AC; 4 damage</li> <li data-xf-list-type="ul">Killer’s Eye: When making a ranged attack, the orc raider ignores cover and concealment (but not total concealment) if the target is within 5 squares of it.</li> </ul><p><strong>Minionized Orc Berserker [Level 4 Brute]</strong></p><p></p><ul> <li data-xf-list-type="ul">Medium natural humanoid [XP 44]</li> <li data-xf-list-type="ul">HP 1; a missed attack never damages a minion.</li> <li data-xf-list-type="ul">AC 15; Fortitude 17, Reflex 13, Will 12</li> <li data-xf-list-type="ul">Greataxe: +8 vs. AC; 6 damage.</li> </ul><p><strong>Grimlock Minion [Level 14 Minion]</strong></p><p></p><ul> <li data-xf-list-type="ul">Medium natural humanoid (blind) [XP 250]</li> <li data-xf-list-type="ul">AC 24; Fortitude 24, Reflex 23, Will 23</li> <li data-xf-list-type="ul">HP 1; a missed attack never damages a minion.</li> <li data-xf-list-type="ul">Greataxe: +17 vs. AC; 7 damage (9 damage against a bloodied target).</li> </ul><p><strong>Minionized Grimlock Ambusher [Level 11 Minion]</strong></p><p></p><ul> <li data-xf-list-type="ul">Medium natural humanoid (blind) [XP 150]</li> <li data-xf-list-type="ul">HP 1; a missed attack never damages a minion.</li> <li data-xf-list-type="ul">AC 24; Fortitude 25, Reflex 23, Will 23</li> <li data-xf-list-type="ul">Greataxe: +16 vs. AC; 6 damage.</li> </ul><p><strong>Minionized Grimlock Berserker [Level 13 Minion]</strong></p><p></p><ul> <li data-xf-list-type="ul">Medium natural humanoid (blind) [XP 200]</li> <li data-xf-list-type="ul">HP 1; a missed attack never damages a minion.</li> <li data-xf-list-type="ul">AC 25; Fortitude 27, Reflex 22, Will 23</li> <li data-xf-list-type="ul">Greataxe: +16 vs. AC; 7 damage.</li> <li data-xf-list-type="ul">Power Attack: +14 vs. AC; 13 damage.</li> <li data-xf-list-type="ul">Frenzied Attack: The grimlock berserker makes two greataxe attacks against a bloodied enemy.</li> </ul><p>Those number are reasonably close. It may need a bit more tweaking.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4618511, member: 71340"] Minimum damage seems right to me. Remember, there are a lot more minions than regular monsters, so their damage output should be much lower. I think the minions should also lose any encounter or recharge powers, and any powers that add extra damage for a CA or grant extra or temporary hit points. Finally, I think you ought to knock off -2 AC for non-Brute monsters when converting them to minions. Lets do some quick comparisons: [B]Orc Drudge [Level 4 Minion][/B] [LIST] [*]Medium natural humanoid [XP 44] [*]HP 1; a missed attack never damages a minion. [*]AC 16; Fortitude 15, Reflex 12, Will 12 [*]Club: +9 vs. AC; 5 damage. [/LIST] [B]Minionized Orc Raider [Level 3 Minion][/B] [LIST] [*]Medium natural humanoid [XP 38] [*]HP 1; a missed attack never damages a minion [*]AC 15; Fortitude 15, Reflex 14, Will 12 [*]Greataxe: +8 vs. AC; 4 damage [*]Handaxe: Ranged 5/10; +7 vs. AC; 4 damage [*]Killer’s Eye: When making a ranged attack, the orc raider ignores cover and concealment (but not total concealment) if the target is within 5 squares of it. [/LIST] [B]Minionized Orc Berserker [Level 4 Brute][/B] [LIST] [*]Medium natural humanoid [XP 44] [*]HP 1; a missed attack never damages a minion. [*]AC 15; Fortitude 17, Reflex 13, Will 12 [*]Greataxe: +8 vs. AC; 6 damage. [/LIST] [B]Grimlock Minion [Level 14 Minion][/B] [LIST] [*]Medium natural humanoid (blind) [XP 250] [*]AC 24; Fortitude 24, Reflex 23, Will 23 [*]HP 1; a missed attack never damages a minion. [*]Greataxe: +17 vs. AC; 7 damage (9 damage against a bloodied target). [/LIST] [B]Minionized Grimlock Ambusher [Level 11 Minion][/B] [LIST] [*]Medium natural humanoid (blind) [XP 150] [*]HP 1; a missed attack never damages a minion. [*]AC 24; Fortitude 25, Reflex 23, Will 23 [*]Greataxe: +16 vs. AC; 6 damage. [/LIST] [B]Minionized Grimlock Berserker [Level 13 Minion][/B] [LIST] [*]Medium natural humanoid (blind) [XP 200] [*]HP 1; a missed attack never damages a minion. [*]AC 25; Fortitude 27, Reflex 22, Will 23 [*]Greataxe: +16 vs. AC; 7 damage. [*]Power Attack: +14 vs. AC; 13 damage. [*]Frenzied Attack: The grimlock berserker makes two greataxe attacks against a bloodied enemy. [/LIST] Those number are reasonably close. It may need a bit more tweaking. [/QUOTE]
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