Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules for Outrunning Hazards (explosions, rivers, etc)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 6694242" data-attributes="member: 40177"><p>More fun Delmiondia facts:</p><p></p><p>1. He constantly used illusion spells, but saw himself as a "creative". In other words, he always tried to make his illusions unique and a spectacle to behold. So, instead of an illusory dungeon wall to confuse monsters, he'd make a wall of writhing ferrets. Because that was "more Del".</p><p></p><p>2. In a fit of pique, the party he was with killed an evil monk. Del came up with the idea of taking the Monk, modifying his clothes so that they were a sail, and throwing the monk into an everlasting whirlwind. "The Flying Monk of the Desert" became a thing, and would occasionally be seen high above the ground...</p><p></p><p>3. Del found a red gem. These were "drow gems", and we designed to be permanently wedged in the wearer's skull (with permanent effects). Del's turned out to be a WISH gem. In other words, if either he (or the player) said "I wish..." whatever came next would happen. Unfortunately, doing so would remove the gem... killing the wielder. For over a year, Del (and myself) would start saying stuff like "man, this dungeon is hard! I wi... will think about how to best approach it." Ultimately, Del made his wish. The wish? "Man, I wish that using this drow gem wouldn't kill me after using it."</p><p></p><p>Afterwards, he retired from play, walking into a sunset.</p></blockquote><p></p>
[QUOTE="Wik, post: 6694242, member: 40177"] More fun Delmiondia facts: 1. He constantly used illusion spells, but saw himself as a "creative". In other words, he always tried to make his illusions unique and a spectacle to behold. So, instead of an illusory dungeon wall to confuse monsters, he'd make a wall of writhing ferrets. Because that was "more Del". 2. In a fit of pique, the party he was with killed an evil monk. Del came up with the idea of taking the Monk, modifying his clothes so that they were a sail, and throwing the monk into an everlasting whirlwind. "The Flying Monk of the Desert" became a thing, and would occasionally be seen high above the ground... 3. Del found a red gem. These were "drow gems", and we designed to be permanently wedged in the wearer's skull (with permanent effects). Del's turned out to be a WISH gem. In other words, if either he (or the player) said "I wish..." whatever came next would happen. Unfortunately, doing so would remove the gem... killing the wielder. For over a year, Del (and myself) would start saying stuff like "man, this dungeon is hard! I wi... will think about how to best approach it." Ultimately, Del made his wish. The wish? "Man, I wish that using this drow gem wouldn't kill me after using it." Afterwards, he retired from play, walking into a sunset. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules for Outrunning Hazards (explosions, rivers, etc)
Top