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General Tabletop Discussion
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Rules for Rogues using Hide and Sneak
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<blockquote data-quote="DarkelvenSFi" data-source="post: 4775815" data-attributes="member: 82911"><p>I've got a Rogue character who's fairly high level, and eventually wants to move into the shadowdancer class.</p><p></p><p>He's upset because his main 'sneak attack' ability can rarely be used in our (fairly) large scale combat situations. He's played too much World of Warcraft, and cannot get it into his head that he is unable to 'go into Hide' when in an open playing field (such as a desert). </p><p></p><p>If he sneak attacks one person, he tries to argue his way into getting a second and third sneak attack on different foes during the one round. So far, I've been rolling to see if they spot him and making a call based on the result.</p><p></p><p>But overall, I'm unsure of how this is meant to work.</p><p></p><p>So the short of my questions are:</p><p></p><p>Can a rogue make a sneak attack, and then Hide in the next round (whether in plain sight or by passing behind an object)? And what are the limitations of this; eg, If I see someone step behind a box, surely I'm expecting him to come back out eventually (it's not like I'll somehow not see him walk back out).</p><p>When is a rogue effectively no longer hiding; is it an enemy by enemy basis, or if one person sees him, that person would/could tell his companions?</p><p>Can a rogue make several sneak attacks against different opponents in the one round?</p><p>How would two weapon fighting come into this; two sneak attacks against one opponent?</p><p>Would the DC rating of poisons increase by hitting a vital organ?</p><p></p><p>Ok, I'll leave it there for now. Please feel free to include any additional details you can. I'm trying to give him every advantage, without allowing him to break the rules (and end up with 3 high damage poisoned attacks each round).</p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4775815, member: 82911"] I've got a Rogue character who's fairly high level, and eventually wants to move into the shadowdancer class. He's upset because his main 'sneak attack' ability can rarely be used in our (fairly) large scale combat situations. He's played too much World of Warcraft, and cannot get it into his head that he is unable to 'go into Hide' when in an open playing field (such as a desert). If he sneak attacks one person, he tries to argue his way into getting a second and third sneak attack on different foes during the one round. So far, I've been rolling to see if they spot him and making a call based on the result. But overall, I'm unsure of how this is meant to work. So the short of my questions are: Can a rogue make a sneak attack, and then Hide in the next round (whether in plain sight or by passing behind an object)? And what are the limitations of this; eg, If I see someone step behind a box, surely I'm expecting him to come back out eventually (it's not like I'll somehow not see him walk back out). When is a rogue effectively no longer hiding; is it an enemy by enemy basis, or if one person sees him, that person would/could tell his companions? Can a rogue make several sneak attacks against different opponents in the one round? How would two weapon fighting come into this; two sneak attacks against one opponent? Would the DC rating of poisons increase by hitting a vital organ? Ok, I'll leave it there for now. Please feel free to include any additional details you can. I'm trying to give him every advantage, without allowing him to break the rules (and end up with 3 high damage poisoned attacks each round). [/QUOTE]
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Rules for Rogues using Hide and Sneak
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