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Rules for Romance in TTRPGs
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<blockquote data-quote="RenleyRenfield" data-source="post: 9613007" data-attributes="member: 7044197"><p>This game is a master class in how to do romance - in an interesting and dramatic way = <a href="https://magpiegames.com/collections/pasion-de-las-pasiones-1" target="_blank"><strong>Pasion de las Pasiones (link) </strong></a></p><p></p><p>Let's talk about why Pasion does what it does so incredibly well and why so many successful games look to it...</p><p></p><p>-<strong> It makes romance interesting</strong>: It does this by tying romance to the player character's ambitions and goals. You don't just love that person over there, you also manipulate and use them to your advantage. This is for all those times when a persuasion roll was just too simple or boring, and you wanted a little more interaction to earn that NPC . </p><p></p><p>- <strong>It makes romance dangerous</strong>: Just being flirty and sexual is fine. But Pasion adds an element of danger by giving your lover leverage over you - and encouraging you to get leverage over your lover. And it does this in a wide variety of ways (from jealousy, to theft, to lies, to combat, and more). it also gives you a valid reason to make an enemy into a lover...</p><p></p><p>- <strong>It makes romance useful</strong>: By letting players and NPCs get romantically entangled, it intermingles their goals and ambitions. In any game, from D&D to Vampire to Cyberpunk, having allies is fine. But having emotional bonds (based on romance) can push characters to align their goals or fight for each other in ways they normally never would have. Now you actually 'care' about the other character...</p><p></p><p>- <strong>It does not require a single sex/romance scene</strong>: Sure, the characters may be boinking, or might just be flirting or long term lovers or whatever. But it never requires that those intimate moments be played out at the table. You can if you want, but the rules of Pasion all work off implied actions and past trysts. So this lets even the players who have no interest in roleplaying romance gain a few relationships they can tolerate and gain benefit from.</p><p></p><p><em>These are the hallmarks of what the most successful games like D&D and Pathfinder and Champions do = they give players useful tools across combat/social/tactical/worldbuilding , offer reasons to take risks, and don't require any actual roleplay details the players don't want to engage in. </em></p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9613007, member: 7044197"] This game is a master class in how to do romance - in an interesting and dramatic way = [URL='https://magpiegames.com/collections/pasion-de-las-pasiones-1'][B]Pasion de las Pasiones (link) [/B][/URL] Let's talk about why Pasion does what it does so incredibly well and why so many successful games look to it... -[B] It makes romance interesting[/B]: It does this by tying romance to the player character's ambitions and goals. You don't just love that person over there, you also manipulate and use them to your advantage. This is for all those times when a persuasion roll was just too simple or boring, and you wanted a little more interaction to earn that NPC . - [B]It makes romance dangerous[/B]: Just being flirty and sexual is fine. But Pasion adds an element of danger by giving your lover leverage over you - and encouraging you to get leverage over your lover. And it does this in a wide variety of ways (from jealousy, to theft, to lies, to combat, and more). it also gives you a valid reason to make an enemy into a lover... - [B]It makes romance useful[/B]: By letting players and NPCs get romantically entangled, it intermingles their goals and ambitions. In any game, from D&D to Vampire to Cyberpunk, having allies is fine. But having emotional bonds (based on romance) can push characters to align their goals or fight for each other in ways they normally never would have. Now you actually 'care' about the other character... - [B]It does not require a single sex/romance scene[/B]: Sure, the characters may be boinking, or might just be flirting or long term lovers or whatever. But it never requires that those intimate moments be played out at the table. You can if you want, but the rules of Pasion all work off implied actions and past trysts. So this lets even the players who have no interest in roleplaying romance gain a few relationships they can tolerate and gain benefit from. [I]These are the hallmarks of what the most successful games like D&D and Pathfinder and Champions do = they give players useful tools across combat/social/tactical/worldbuilding , offer reasons to take risks, and don't require any actual roleplay details the players don't want to engage in. [/I] [/QUOTE]
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