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Rules for Ruling Domains: Which is the best set?
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<blockquote data-quote="Silveras" data-source="post: 1807881" data-attributes="member: 6271"><p>I don't suppose my old thread comparing all those systems got archived ?</p><p></p><p>I had done a comparative discussion of each of the systems in those books. </p><p></p><p>Overall, Empire *is* incomplete, but is a decent foundation. Its problem is scaling; because the land does not scale at the same rate as the population, adjust up or down causes funkiness. Just change the land scale to match the population and resource scales, and that will be fine. </p><p></p><p>Fields of Blood is a fine system, but also incomplete. Its issue is that it relies on the hexes being fixed at 12-miles across, and 1 hex = 1 province. Creating a world from scratch with that in mind works well; adapting a previously-mapped world to fit that pattern can be quite frustrating. </p><p></p><p>Fields of Blood and Empire both have resource management rules that relate pretty strongly to the "unit building" rules in their mass combat systems (ie., the balance is tuned with those in mind); trying to use Cry Havoc with them might be difficult. </p><p></p><p>Strongholds & Dynasties is great for building a new town in the wilderness. However, although the rules claim to support "provinces of any size", they really don't. The resources do not scale well, and it is relatively easy for the population to exceed the land's ability to feed it. I found the system breaks down when trying to place a Large City. The domain rules are... iffy. Lots of jobs for PCs to hold (12 ? 15 ?), and rules for them to act in their domain. </p><p></p><p>What I have always found to be missing from these books, though, is the non-landed power bases. The religious, mercantile, and arcane guilds/organizations that wield power without necessarily having to rule land as well are not present. Fields of Blood comes closest, but even there, these are not independent political entities as much as they are simply additional resources WITHIN the domain of a ruler. </p><p></p><p>Personally, I'd recommend trying to "fix" Empire and using MMS:WE to provide the details on the PC's own little holdings (assuming they start with those). Check the Expeditious Retreat press' web site for my Word document that describes how to use Population Density to describe a larger area. I wrote it with BirthRight provinces in mind.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1807881, member: 6271"] I don't suppose my old thread comparing all those systems got archived ? I had done a comparative discussion of each of the systems in those books. Overall, Empire *is* incomplete, but is a decent foundation. Its problem is scaling; because the land does not scale at the same rate as the population, adjust up or down causes funkiness. Just change the land scale to match the population and resource scales, and that will be fine. Fields of Blood is a fine system, but also incomplete. Its issue is that it relies on the hexes being fixed at 12-miles across, and 1 hex = 1 province. Creating a world from scratch with that in mind works well; adapting a previously-mapped world to fit that pattern can be quite frustrating. Fields of Blood and Empire both have resource management rules that relate pretty strongly to the "unit building" rules in their mass combat systems (ie., the balance is tuned with those in mind); trying to use Cry Havoc with them might be difficult. Strongholds & Dynasties is great for building a new town in the wilderness. However, although the rules claim to support "provinces of any size", they really don't. The resources do not scale well, and it is relatively easy for the population to exceed the land's ability to feed it. I found the system breaks down when trying to place a Large City. The domain rules are... iffy. Lots of jobs for PCs to hold (12 ? 15 ?), and rules for them to act in their domain. What I have always found to be missing from these books, though, is the non-landed power bases. The religious, mercantile, and arcane guilds/organizations that wield power without necessarily having to rule land as well are not present. Fields of Blood comes closest, but even there, these are not independent political entities as much as they are simply additional resources WITHIN the domain of a ruler. Personally, I'd recommend trying to "fix" Empire and using MMS:WE to provide the details on the PC's own little holdings (assuming they start with those). Check the Expeditious Retreat press' web site for my Word document that describes how to use Population Density to describe a larger area. I wrote it with BirthRight provinces in mind. [/QUOTE]
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