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General Tabletop Discussion
*TTRPGs General
Rules for Ruling Domains: Which is the best set?
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<blockquote data-quote="MarauderX" data-source="post: 1807969" data-attributes="member: 9990"><p>Fields o' blood is worth the cash. It contains not only how to run a system of rulership, it has how fast you can produce armies (and rules for varying according to your wishes as a DM), what resources and buildings come into play for each, and how magic, monsters and other factors like weather can affect the game. I have designed my entire campaign around it as it gives a great feel to how many villages, sizes, and capacities of production for each. </p><p></p><p>It can be very rules-lite for easy record keeping (like mine) or you can work up a simple spreadsheet for those micro-managerial DMs. It has examples, and stats out land-effecting spells. It has a great mass combat system which includes monsters as part of an army or as stand-alone foes, including the tarrasque (sp?). New spells and PrCs for battle and rulership are included as well. I couldn't pass it up and it has become the single best resource for my game, and that's after knowing the Companion Set by heart and having a thorough look at Cry Havoc.</p><p></p><p>Silvaras, the FoB system doesn't have a 1 hex = 1 domain system per se, but uses that as a start. The rules can be changed per how you want to run your game, and they note that villages and towns dotted the countryside, and to account for each becomes a record keeping hassle. The scale can be ramped up to cover a kingdom easily, and you can leave holes in what you want to cover and just stat out what's important. I agree it doesn't include the political intrigue and influence from churches, guilds, other sources, but this is up to the DM to put together as political pressure on the rulers. I find that it has enough free form with a loose skeleton of rules that you can read 1/4 of the book, understand less, and still introduce and run with it in your game. Should the players become interested enough to become rulers simply give them the book - there is nothing super-secret and they can do as much of the stats as they wish.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1807969, member: 9990"] Fields o' blood is worth the cash. It contains not only how to run a system of rulership, it has how fast you can produce armies (and rules for varying according to your wishes as a DM), what resources and buildings come into play for each, and how magic, monsters and other factors like weather can affect the game. I have designed my entire campaign around it as it gives a great feel to how many villages, sizes, and capacities of production for each. It can be very rules-lite for easy record keeping (like mine) or you can work up a simple spreadsheet for those micro-managerial DMs. It has examples, and stats out land-effecting spells. It has a great mass combat system which includes monsters as part of an army or as stand-alone foes, including the tarrasque (sp?). New spells and PrCs for battle and rulership are included as well. I couldn't pass it up and it has become the single best resource for my game, and that's after knowing the Companion Set by heart and having a thorough look at Cry Havoc. Silvaras, the FoB system doesn't have a 1 hex = 1 domain system per se, but uses that as a start. The rules can be changed per how you want to run your game, and they note that villages and towns dotted the countryside, and to account for each becomes a record keeping hassle. The scale can be ramped up to cover a kingdom easily, and you can leave holes in what you want to cover and just stat out what's important. I agree it doesn't include the political intrigue and influence from churches, guilds, other sources, but this is up to the DM to put together as political pressure on the rulers. I find that it has enough free form with a loose skeleton of rules that you can read 1/4 of the book, understand less, and still introduce and run with it in your game. Should the players become interested enough to become rulers simply give them the book - there is nothing super-secret and they can do as much of the stats as they wish. [/QUOTE]
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Rules for Ruling Domains: Which is the best set?
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