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Rules for Ruling Domains: Which is the best set?
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<blockquote data-quote="Silveras" data-source="post: 1809555" data-attributes="member: 6271"><p>I said 1 hex = 1 province, not 1 hex = 1 domain. The author, Matt Colville, and I discussed this when the book came out and I made the same comment. He had <strong>thought</strong> he had set the scale to be the same as a BirthRight province; however, measuring on the map says no. A 12-mile hex is a little bit smaller than the smallest BirthRight province: Ilien. </p><p></p><p>Problem 1: I have a campaign world with a 20-year development history. This includes 512 provinces already set up in BirthRight-style descriptions. No, I do <em>not</em> feel like re-drawing the maps to conform to Fields of Blood's sense of scale. </p><p></p><p>Problem 2: Assuming I wish to adjust to Fields of Blood and re-define my Provinces with "counties" or the like on the 12-miles-across hex scale of Fields of Blood ... the maintenance costs escalate at a realm size of 7 hexes. 7 hexes just barely converts 1 of my larger provinces. True, I can adjust the point at which the maintanence begins to ramp up, but that's just more work to achieve the balance I already have. Additionally, now the armies in Province 1 are not the same distance away (in terms of movement required to reach the nearest "enemy" province) than they were before -- most are considerably more "distant". </p><p></p><p>Problem 3: Assuming I scale the area of a FoB province up to something closer to the size of my existing provinces, I then have to think about how the movement scales. Movement is tied to province size. Also, the tactical movement when 2 armies meet is scaled specifically on the 12-mile campaign hex size. </p><p></p><p>----------------------------</p><p>Now, before anyone goes and says I am unfairly trashing Fields of Blood, please remember that original comment was: </p><p></p><p></p><p>Someone seeking a good, thorough system for describing the military and politics of a new campaign world cannot do better than to pick up Fields of Blood. This is especially true if the DM wants questions of "logistics" to be part of the design: how many troops *can* the city support, etc. </p><p></p><p>However, someone looking to add Fields of Blood to an existing campaign world, especially one that already has a lot of these relationships mapped out in another system, is in for a lot of work. </p><p></p><p>Empire, in that sense, is "better", because it is more abstract and scaleable "from the ground up". Empire has its own shortcomings, though, in that it *does* very much feel imcomplete. In another of my threads discussing domain books, a couple of us started talking about how to add things to Empire ... like trade guilds, and making organizations into their own power bases instead of just "accessories" in settlements.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1809555, member: 6271"] I said 1 hex = 1 province, not 1 hex = 1 domain. The author, Matt Colville, and I discussed this when the book came out and I made the same comment. He had [B]thought[/B] he had set the scale to be the same as a BirthRight province; however, measuring on the map says no. A 12-mile hex is a little bit smaller than the smallest BirthRight province: Ilien. Problem 1: I have a campaign world with a 20-year development history. This includes 512 provinces already set up in BirthRight-style descriptions. No, I do [I]not[/I] feel like re-drawing the maps to conform to Fields of Blood's sense of scale. Problem 2: Assuming I wish to adjust to Fields of Blood and re-define my Provinces with "counties" or the like on the 12-miles-across hex scale of Fields of Blood ... the maintenance costs escalate at a realm size of 7 hexes. 7 hexes just barely converts 1 of my larger provinces. True, I can adjust the point at which the maintanence begins to ramp up, but that's just more work to achieve the balance I already have. Additionally, now the armies in Province 1 are not the same distance away (in terms of movement required to reach the nearest "enemy" province) than they were before -- most are considerably more "distant". Problem 3: Assuming I scale the area of a FoB province up to something closer to the size of my existing provinces, I then have to think about how the movement scales. Movement is tied to province size. Also, the tactical movement when 2 armies meet is scaled specifically on the 12-mile campaign hex size. ---------------------------- Now, before anyone goes and says I am unfairly trashing Fields of Blood, please remember that original comment was: Someone seeking a good, thorough system for describing the military and politics of a new campaign world cannot do better than to pick up Fields of Blood. This is especially true if the DM wants questions of "logistics" to be part of the design: how many troops *can* the city support, etc. However, someone looking to add Fields of Blood to an existing campaign world, especially one that already has a lot of these relationships mapped out in another system, is in for a lot of work. Empire, in that sense, is "better", because it is more abstract and scaleable "from the ground up". Empire has its own shortcomings, though, in that it *does* very much feel imcomplete. In another of my threads discussing domain books, a couple of us started talking about how to add things to Empire ... like trade guilds, and making organizations into their own power bases instead of just "accessories" in settlements. [/QUOTE]
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