rules for running D&D adventures.

Baduin

First Post
This is a collection of my homebrew rules written to allow narrators to run D&D style games and adventures using True20. They are designed to be used together with the main True20 rulebook (first printing or revised) and True20 Bestiary. They cover conversion of creatures, characters and magic items, and encounters with appropriate challenge rating.

Out of combat spells are presented as rituals, which can be learned by any adept without the need to expend any feat slots. Also included are simplified Grapple rules, an optional damage variant using static Toughnes, and a simplified monster creation system.

Those rules are certainly neither perfect nor complete, but in my opinion they should allow to play any D&D 3ed adventure or campaign of level 1 to 20, and all characters should prove relatively balanced in comparison both to one another and to monsters.

http://www.box.net/shared/v1us4pegyq
 

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