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Rules for selling gems?
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<blockquote data-quote="eriktheguy" data-source="post: 4836890" data-attributes="member: 83662"><p>YesandNo</p><p></p><p>The new rules for gems are probably better, and definitely simpler. Most characters want to sell the art/gem treasure they find and be done with it. Also, forcing them to make a check they aren't trained in to get the most out of the treasure is no fun.</p><p>If the characters want to role-play to haggle, I support GM in his decision. I don't suggest building a system though. For example, I would avoid 'you sell the gem for (base value +/- some % based on skill check). The system can get out of hand when the players start to buy/sell gems for obscene profits, or at higher levels get too much gold from each treasury. It's essentially giving your party a static buff to treasure each level for taking a skill, and doesn't serve to enhance the game. Time spent bartering in the market can be interesting, for character/plot building, but for the most part gems sell at base value, done.</p><p>If on the other hand, a character remembers and NPC in town who really likes pearls or knows that the dwarves in the nearby mountain covet rubies, it's your job to reward them. Play out an encounter with the NPC(s) involved, you could incorporate skill checks, role-playing, experience points and adventure hooks here.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4836890, member: 83662"] YesandNo The new rules for gems are probably better, and definitely simpler. Most characters want to sell the art/gem treasure they find and be done with it. Also, forcing them to make a check they aren't trained in to get the most out of the treasure is no fun. If the characters want to role-play to haggle, I support GM in his decision. I don't suggest building a system though. For example, I would avoid 'you sell the gem for (base value +/- some % based on skill check). The system can get out of hand when the players start to buy/sell gems for obscene profits, or at higher levels get too much gold from each treasury. It's essentially giving your party a static buff to treasure each level for taking a skill, and doesn't serve to enhance the game. Time spent bartering in the market can be interesting, for character/plot building, but for the most part gems sell at base value, done. If on the other hand, a character remembers and NPC in town who really likes pearls or knows that the dwarves in the nearby mountain covet rubies, it's your job to reward them. Play out an encounter with the NPC(s) involved, you could incorporate skill checks, role-playing, experience points and adventure hooks here. [/QUOTE]
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Rules for selling gems?
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