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Rules for selling gems?
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<blockquote data-quote="Byronic" data-source="post: 4837243" data-attributes="member: 56829"><p>I don't think that's correct according to RAW (in DnD 4th edition) While the thought might be nice for immersion it doesn't fit with the current economy. A pitcher of ale or a common meal at an inn costs 2 silver pieces. Now, even assuming that a poor little thorp has 1/4 of the price (which RAW says nothing about, but lets assume) then I think that the innkeeper will see quite a few gold pieces. Even 20 customers in a week (I assume he'll get more then that, even in a tiny thorp) would give him several gold pieces a week. Minimum. That's not counting any travellers going through his inn and staying the night.</p><p></p><p>Hmm, that gives me a nice idea really. First we would have to adjust the economy. I don't mean the magic item economy, but the "Food Drink and Stay" economy. Divide all such prices by 10, gold becomes silver, silver becomes copper. Sure, your adventurers will never have to worry about paying for a meal again but... after the first goblin cave paying 2 silver or 2 copper for a meal doesn't make that much of a difference.</p><p></p><p>Your adventurers save the tiny village from destruction by goblinoids and spends their loot there. They go away and after 6 months or so they return by coincidence, and find a ruined village. Was it Orcs? no. Was it a Dragon? No. The adventurers simply broke the local economy. The innkeeper virtually owns the little village now, because he got the adventurers to pay RAW prices during their one week there. Some people got evicted. People started fights and riots because the economic balance of the town was destroyed. The innkeeper killed his wife (the nice one who made those cakes the adventurers liked) after a dispute about the money. </p><p></p><p>It would be a fascinating lesson in the long term consequences of what you do.</p></blockquote><p></p>
[QUOTE="Byronic, post: 4837243, member: 56829"] I don't think that's correct according to RAW (in DnD 4th edition) While the thought might be nice for immersion it doesn't fit with the current economy. A pitcher of ale or a common meal at an inn costs 2 silver pieces. Now, even assuming that a poor little thorp has 1/4 of the price (which RAW says nothing about, but lets assume) then I think that the innkeeper will see quite a few gold pieces. Even 20 customers in a week (I assume he'll get more then that, even in a tiny thorp) would give him several gold pieces a week. Minimum. That's not counting any travellers going through his inn and staying the night. Hmm, that gives me a nice idea really. First we would have to adjust the economy. I don't mean the magic item economy, but the "Food Drink and Stay" economy. Divide all such prices by 10, gold becomes silver, silver becomes copper. Sure, your adventurers will never have to worry about paying for a meal again but... after the first goblin cave paying 2 silver or 2 copper for a meal doesn't make that much of a difference. Your adventurers save the tiny village from destruction by goblinoids and spends their loot there. They go away and after 6 months or so they return by coincidence, and find a ruined village. Was it Orcs? no. Was it a Dragon? No. The adventurers simply broke the local economy. The innkeeper virtually owns the little village now, because he got the adventurers to pay RAW prices during their one week there. Some people got evicted. People started fights and riots because the economic balance of the town was destroyed. The innkeeper killed his wife (the nice one who made those cakes the adventurers liked) after a dispute about the money. It would be a fascinating lesson in the long term consequences of what you do. [/QUOTE]
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