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Rules for selling gems?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5319161" data-attributes="member: 20805"><p>Welcome to the boards!</p><p></p><p>For me, giving gems out as treasure has two purposes</p><p> a> in games where wealth<>level guidelines apply, gems are more portable and more historically correct ways of transporting large values of money.</p><p> b> gems and art items come with built in plot hooks... specifically 'who do you sell it to'?</p><p> </p><p> I believe games in which the bargaining over gems sales is boring is due to the approach of 'you have a gem, meet a merchant, roll to see if you can get a good value from it' instead of 'you have a gem... time to find someone to trade it with for something you want/need, try to not attract attention of theives, perhaps play two bidders against each other, perhaps travel to a distant location ... then finally get down to bargaining over the price.' kind of approach.</p><p></p><p>Mechanically, I have gp limits based on the population of the town and I use a modified skill challenge framework for the group/PC to ferret out a potential buyer, determine the right approach, and then finally try to close the deal.</p><p></p><p> The same goes for art, with the added issue of being charged with tomb-robbing or art-theft, and for magic items.. with the added issue of more attention from less than legal-minded folks.</p><p> </p><p> This allows me to bring into play minor nobles, guilds, and other NPCs within the town that are more than just a 'gem ATM' for 'Fluid Funds' {a disallowed ritual IMC...}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5319161, member: 20805"] Welcome to the boards! For me, giving gems out as treasure has two purposes a> in games where wealth<>level guidelines apply, gems are more portable and more historically correct ways of transporting large values of money. b> gems and art items come with built in plot hooks... specifically 'who do you sell it to'? I believe games in which the bargaining over gems sales is boring is due to the approach of 'you have a gem, meet a merchant, roll to see if you can get a good value from it' instead of 'you have a gem... time to find someone to trade it with for something you want/need, try to not attract attention of theives, perhaps play two bidders against each other, perhaps travel to a distant location ... then finally get down to bargaining over the price.' kind of approach. Mechanically, I have gp limits based on the population of the town and I use a modified skill challenge framework for the group/PC to ferret out a potential buyer, determine the right approach, and then finally try to close the deal. The same goes for art, with the added issue of being charged with tomb-robbing or art-theft, and for magic items.. with the added issue of more attention from less than legal-minded folks. This allows me to bring into play minor nobles, guilds, and other NPCs within the town that are more than just a 'gem ATM' for 'Fluid Funds' {a disallowed ritual IMC...} [/QUOTE]
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Rules for selling gems?
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