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Rules for special materials in clothing?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4584907" data-attributes="member: 32740"><p>Nowhere that I know of but this is your opportunity to shine in being creative and in working WITH the players on adding distinctive features to a campaign.</p><p>And they don't even particularly need to be made of special materials if all he wants is greater <em>durability</em> against one form of damage like acid. Mastercraft boots might be expensive - indeed they <em>should</em> be - but should not be particularly difficult to get and there's certainly no reason to add drawbacks to them.</p><p> </p><p>A character is losing shoes (not even armor but just shoes) to acid puddles. He pays 300gp or whatever for TOUGH boots that will provide no protection to the wearer but will themselves survive "x" exposure to acid (whether because they're made of green dragon hide, or treated with special oils, or coated in rubber makes no difference). What would you need to penalize the PC for at that point with things like move silently penalties or even tracking penalties? That is the sort of thing that really demoralizes players - when simple, mundane problems with simple, mundane, and fun solutions become a DM's exercise in poking at players saying, "How badly do you REALLY want it?"</p><p> </p><p>Ahm just sayin...</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4584907, member: 32740"] Nowhere that I know of but this is your opportunity to shine in being creative and in working WITH the players on adding distinctive features to a campaign. And they don't even particularly need to be made of special materials if all he wants is greater [I]durability[/I] against one form of damage like acid. Mastercraft boots might be expensive - indeed they [I]should[/I] be - but should not be particularly difficult to get and there's certainly no reason to add drawbacks to them. A character is losing shoes (not even armor but just shoes) to acid puddles. He pays 300gp or whatever for TOUGH boots that will provide no protection to the wearer but will themselves survive "x" exposure to acid (whether because they're made of green dragon hide, or treated with special oils, or coated in rubber makes no difference). What would you need to penalize the PC for at that point with things like move silently penalties or even tracking penalties? That is the sort of thing that really demoralizes players - when simple, mundane problems with simple, mundane, and fun solutions become a DM's exercise in poking at players saying, "How badly do you REALLY want it?" Ahm just sayin... [/QUOTE]
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Rules for special materials in clothing?
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