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<blockquote data-quote="77IM" data-source="post: 6542493" data-attributes="member: 12377"><p>In the past I've just used the Objects rules on p. 246-247 of the DMG. Most weapons and shields are made of steel (AC 19) or wood (AC 15), and are size Small (10 HP) although a larger monster may wield something size Medium (18 HP). Something like a bow or wand would be fragile (3 HP) instead of resilient. Magic items have resistance to all damage, and I've ruled that the crappy unsellable gear monsters typically use is vulnerable to all damage. This makes it VERY easy to sunder enemy weapons and shields, but that's OK, because tactically it's still usually better to just deal hit point damage to the enemy. I'd also rule that a weapon broken in this way is easy to repair, although a magic item may require magical repair.</p><p></p><p>I do like your use of max weapon die as the sunder threshold. That is very easy to remember and calculate on the fly. I also like how you included rules for using a sundered weapon or shield since that is totally going to come up. I'd clarify whether repairing a magic item also restores its magic; the <em>mending</em> cantrip specifically doesn't restore lost magic but it's unclear if a sundered magic weapon's magic is gone or just suppressed.</p></blockquote><p></p>
[QUOTE="77IM, post: 6542493, member: 12377"] In the past I've just used the Objects rules on p. 246-247 of the DMG. Most weapons and shields are made of steel (AC 19) or wood (AC 15), and are size Small (10 HP) although a larger monster may wield something size Medium (18 HP). Something like a bow or wand would be fragile (3 HP) instead of resilient. Magic items have resistance to all damage, and I've ruled that the crappy unsellable gear monsters typically use is vulnerable to all damage. This makes it VERY easy to sunder enemy weapons and shields, but that's OK, because tactically it's still usually better to just deal hit point damage to the enemy. I'd also rule that a weapon broken in this way is easy to repair, although a magic item may require magical repair. I do like your use of max weapon die as the sunder threshold. That is very easy to remember and calculate on the fly. I also like how you included rules for using a sundered weapon or shield since that is totally going to come up. I'd clarify whether repairing a magic item also restores its magic; the [i]mending[/i] cantrip specifically doesn't restore lost magic but it's unclear if a sundered magic weapon's magic is gone or just suppressed. [/QUOTE]
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