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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules for XP costs for spells are reducing their value for players to almost zero
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<blockquote data-quote="Prism" data-source="post: 3007390" data-attributes="member: 9501"><p>The planar ally spells allow you to summon a creature that is considerably more powerful than the equivalent level summon monster spell and therefore do need some penalty. As it stands there are two penalties applied - the 100xp and the gold for the task. I see no problem with removing the xp penalty but I would consider raising the payment required. The xp penalty is still a small balancer should you wish the waive the payment completely as the DM.</p><p></p><p>Remember that because of the way experience is calculated, 100xp is worth very little in the long term since lower level characters actually earn more xp for the same CR's and catch up very quickly. In fact the loss of 100xp can actually work out as a benefit</p><p></p><p>I would suggest being careful with these spells - our party has used them on occasion for difficult encounters and situations. Having a CR7 succubus or a CR6 Bralani with you on an adventure can be a great benefit. By 11th level you can enlist your own CR 13 ghaele, CR14 astral deva or CR12 Leonal. As the DM, you are in control but there does need to be some sort of cost in place to deter the frequent castings of these spells and an xp penalty usuall has that effect</p><p></p><p>Of course you could simply limit the use of these spells to once per level or something</p></blockquote><p></p>
[QUOTE="Prism, post: 3007390, member: 9501"] The planar ally spells allow you to summon a creature that is considerably more powerful than the equivalent level summon monster spell and therefore do need some penalty. As it stands there are two penalties applied - the 100xp and the gold for the task. I see no problem with removing the xp penalty but I would consider raising the payment required. The xp penalty is still a small balancer should you wish the waive the payment completely as the DM. Remember that because of the way experience is calculated, 100xp is worth very little in the long term since lower level characters actually earn more xp for the same CR's and catch up very quickly. In fact the loss of 100xp can actually work out as a benefit I would suggest being careful with these spells - our party has used them on occasion for difficult encounters and situations. Having a CR7 succubus or a CR6 Bralani with you on an adventure can be a great benefit. By 11th level you can enlist your own CR 13 ghaele, CR14 astral deva or CR12 Leonal. As the DM, you are in control but there does need to be some sort of cost in place to deter the frequent castings of these spells and an xp penalty usuall has that effect Of course you could simply limit the use of these spells to once per level or something [/QUOTE]
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Community
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*Pathfinder & Starfinder
Rules for XP costs for spells are reducing their value for players to almost zero
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