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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules for XP costs for spells are reducing their value for players to almost zero
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<blockquote data-quote="two" data-source="post: 3029799" data-attributes="member: 9002"><p><strong>CAST CAST CAST! BURN THEM XP's!</strong></p><p></p><p>I think about XP spells in the following very basic way.</p><p></p><p>If I cast the XP spell a lot...and I mean A LOT... it will make me fall below the rest of the party at some point, for a while, before I catch up.</p><p></p><p>On the other hand, the party will be MUCH more powerful because I have used these powerful spells.</p><p></p><p>How often will these XP spells actually SAVE ME FROM DYING?</p><p></p><p>If I cast Planar Ally or Limited Wish 10 times, can I expect it to save me from dying once? </p><p></p><p>What about if I cast it 20 times? Won't it save me once?</p><p></p><p>Or 30?</p><p></p><p>Or 40?</p><p></p><p>Or 50?</p><p></p><p>You see the point.</p><p></p><p>You have to cast these spells a HUGE number of times to make up for the XP loss of NOT CASTING THE SPELL and dying because you were too scared to take a small xp hit.</p><p></p><p>Essentially, you are taking many small losses to avoid the occasional catastrophic loss.</p><p></p><p>In my experience, the small losses (100 xp here, there, etc.) never, but never, come close to the XP loss of even one death -- much less two. </p><p></p><p>(of the caster. If you throw in other party member deaths, it's a absolute 100% party winner)</p><p></p><p>Now this is tricky to figure out...how do you really know the planar ally saved the caster or another party member from death? Sometimes you don't know. But, sometimes, you DO (the planar ally used a key spell at the key moment; the BBEG killed the ally instead of the fighter with 1 HP left, etc.).</p><p></p><p>Cast these spells a lot. Keep track of the XP loss. Keep track of times you are 100% sure the spell saved a party life.</p><p></p><p>You will become a believer.</p></blockquote><p></p>
[QUOTE="two, post: 3029799, member: 9002"] [b]CAST CAST CAST! BURN THEM XP's![/b] I think about XP spells in the following very basic way. If I cast the XP spell a lot...and I mean A LOT... it will make me fall below the rest of the party at some point, for a while, before I catch up. On the other hand, the party will be MUCH more powerful because I have used these powerful spells. How often will these XP spells actually SAVE ME FROM DYING? If I cast Planar Ally or Limited Wish 10 times, can I expect it to save me from dying once? What about if I cast it 20 times? Won't it save me once? Or 30? Or 40? Or 50? You see the point. You have to cast these spells a HUGE number of times to make up for the XP loss of NOT CASTING THE SPELL and dying because you were too scared to take a small xp hit. Essentially, you are taking many small losses to avoid the occasional catastrophic loss. In my experience, the small losses (100 xp here, there, etc.) never, but never, come close to the XP loss of even one death -- much less two. (of the caster. If you throw in other party member deaths, it's a absolute 100% party winner) Now this is tricky to figure out...how do you really know the planar ally saved the caster or another party member from death? Sometimes you don't know. But, sometimes, you DO (the planar ally used a key spell at the key moment; the BBEG killed the ally instead of the fighter with 1 HP left, etc.). Cast these spells a lot. Keep track of the XP loss. Keep track of times you are 100% sure the spell saved a party life. You will become a believer. [/QUOTE]
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Rules for XP costs for spells are reducing their value for players to almost zero
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