Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules forum "Book Club": PH spells A-O
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ashockney" data-source="post: 573260" data-attributes="member: 1363"><p><strong>The "C"s</strong></p><p></p><p>Call Lightning - excellent spell, with a huge limitation on a non-controllable element. Only seen it used once in over 10 campaigns.</p><p></p><p>Calm Animals - this spell affects beasts and magical beasts. Limits on Int and HD keep it reasonable. Now a 1st level spell worth a look.</p><p></p><p>Calm Emotions - can anyone say EQ mesmerizing? The "concentration" duration stinks. This would be a cool spell if you could simply suppress other "emotion" and "morale" affects (listed in the spell) without concentration. </p><p></p><p>Cause Fear - instead of capping the spell at 6 HD, why not simply cap the "flee" effect? Still a great spell in low levels, esp for Clr and Brd.</p><p></p><p>Chain Lightning - I can still remember reading the first time, and noticing right away that this was one of the first multiple target, direct damage spells I'd ever seen. Excellent! Too bad the damage blows for the level.</p><p></p><p>Change Self - basically a +10 to a skill spell. Interetsing thought, what other 1st/2nd level spells would make for good "buffs" to skills with good durations (10 min/lvl). Can't say I'm a big fan of the flat +10 either, I'd prefer to see +5 increments at least.</p><p></p><p>Changestaff - nice summoning spell for 13th level, considering the 1 hour/level duration. Also of note on this spell is the unique "focus" requirements. Very cool concept. This could be used in other ways to make for some excellent spells.</p><p></p><p>Charm Person - there's an opposed Cha check to trick your "charmed" person. Why not Bluff or Diplomacy check?</p><p></p><p>Chill Touch - what a great spell. Show me a first level spell anywhere with the capacity to deal 10d6 damage + Str Drains. Excellent.</p><p></p><p>Circle of Death - all insta-kill spells are made far superior with hit point caps, which then deal damage over those caps. For example, this spell might have a cap of say around 50 hit points, and deal 6d10 damage (Fort save for half) if over the cap. Otherwise, the spell is EXTREMELY effective at 11th when you first get it, and quickly diminishes to no effect within a level or two.</p><p></p><p>Circle of Doom - Cleric damage spells suck, granted, but 12 - 24 points, AoE, with a save for half at 5th level? Maybe, maybe, I could buy this at 4th level, given that you can only affect enemies.</p><p></p><p>Clairaudience/voyance - nice range. Anywhere known on the plane.</p><p></p><p>Clone - they took out all the stuff about the clone wanting to kill you if you're still alive. Interesting story ideas behind this spell..</p><p></p><p>Cloudkill - no save, DoT, against an irresistable type of energy. Yeah, that's cool. Spell sculpt and any type of control, and this is a great spell.</p><p></p><p>Command Plants - just another reason NEVER to attack a druid's grove. Is there anything more effective at defending its territory?</p><p></p><p>Commune - it would be so great if this spell just disappeared.</p><p></p><p>Creeping Doom - awesome!</p></blockquote><p></p>
[QUOTE="ashockney, post: 573260, member: 1363"] [b]The "C"s[/b] Call Lightning - excellent spell, with a huge limitation on a non-controllable element. Only seen it used once in over 10 campaigns. Calm Animals - this spell affects beasts and magical beasts. Limits on Int and HD keep it reasonable. Now a 1st level spell worth a look. Calm Emotions - can anyone say EQ mesmerizing? The "concentration" duration stinks. This would be a cool spell if you could simply suppress other "emotion" and "morale" affects (listed in the spell) without concentration. Cause Fear - instead of capping the spell at 6 HD, why not simply cap the "flee" effect? Still a great spell in low levels, esp for Clr and Brd. Chain Lightning - I can still remember reading the first time, and noticing right away that this was one of the first multiple target, direct damage spells I'd ever seen. Excellent! Too bad the damage blows for the level. Change Self - basically a +10 to a skill spell. Interetsing thought, what other 1st/2nd level spells would make for good "buffs" to skills with good durations (10 min/lvl). Can't say I'm a big fan of the flat +10 either, I'd prefer to see +5 increments at least. Changestaff - nice summoning spell for 13th level, considering the 1 hour/level duration. Also of note on this spell is the unique "focus" requirements. Very cool concept. This could be used in other ways to make for some excellent spells. Charm Person - there's an opposed Cha check to trick your "charmed" person. Why not Bluff or Diplomacy check? Chill Touch - what a great spell. Show me a first level spell anywhere with the capacity to deal 10d6 damage + Str Drains. Excellent. Circle of Death - all insta-kill spells are made far superior with hit point caps, which then deal damage over those caps. For example, this spell might have a cap of say around 50 hit points, and deal 6d10 damage (Fort save for half) if over the cap. Otherwise, the spell is EXTREMELY effective at 11th when you first get it, and quickly diminishes to no effect within a level or two. Circle of Doom - Cleric damage spells suck, granted, but 12 - 24 points, AoE, with a save for half at 5th level? Maybe, maybe, I could buy this at 4th level, given that you can only affect enemies. Clairaudience/voyance - nice range. Anywhere known on the plane. Clone - they took out all the stuff about the clone wanting to kill you if you're still alive. Interesting story ideas behind this spell.. Cloudkill - no save, DoT, against an irresistable type of energy. Yeah, that's cool. Spell sculpt and any type of control, and this is a great spell. Command Plants - just another reason NEVER to attack a druid's grove. Is there anything more effective at defending its territory? Commune - it would be so great if this spell just disappeared. Creeping Doom - awesome! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules forum "Book Club": PH spells A-O
Top