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Rules Glossary packet6
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<blockquote data-quote="Chaosmancer" data-source="post: 9058395" data-attributes="member: 6801228"><p>Here, let's fix the short rest issue, just for you Tetrasodium.</p><p></p><p>[spoiler]</p><p>If your DM allows it, a Short Rest is a 1-hour period of downtime, during which, if your DM allows it, a creature does nothing more strenuous than eating, drinking, reading, dozing, and standing watch. This can only be done with the DMs permission.</p><p></p><p>BENEFITS OF THE REST</p><p></p><p>To start a Short Rest, you must first get the DMs permission. Then if you have the DMs permission and have at least 1 Hit Point you may start a short rest. When you finish the rest, assuming your DM allows it, you gain the following benefits at your DMs discretion:</p><p></p><ul> <li data-xf-list-type="ul"><strong><u>Spend Hit Dice</u></strong>: With your DMs permission, you can spend one or more of your Hit Dice to regain Hit Points. Assuming your DM allows you to spend Hit Dice, then for each Hit Die you spend, your DM may allow you to roll the die, and, if allowed, add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point) only if your DM allows it. Your DM can decide if you are allowed to spend an additional Hit Die after each roll.</li> <li data-xf-list-type="ul"><strong><u>Special Feature</u></strong>: Some features are recharged by a Short Rest with your DMs permission. If you have such a feature, and your DM allows it, it recharges in the way specified in its description, unless the DM decides otherwise.</li> </ul><p>INTERRUPTING THE REST</p><p>Your DM is encouraged to interrupt a Short Rest in the following ways:</p><p>• Having the players roll Initiative with the DMs permission</p><p>• The players casting a spell other than a cantrip with the DMs permission</p><p>• The players taking any damage with the DMs permission</p><p></p><p>An interrupted Short Rest confers no benefits, unless your DM decides otherwise, and it must be started over to confer any benefits. Make sure you have your DMs permission before attempting this.</p><p>[/spoiler]</p><p></p><p>Better?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9058395, member: 6801228"] Here, let's fix the short rest issue, just for you Tetrasodium. [spoiler] If your DM allows it, a Short Rest is a 1-hour period of downtime, during which, if your DM allows it, a creature does nothing more strenuous than eating, drinking, reading, dozing, and standing watch. This can only be done with the DMs permission. BENEFITS OF THE REST To start a Short Rest, you must first get the DMs permission. Then if you have the DMs permission and have at least 1 Hit Point you may start a short rest. When you finish the rest, assuming your DM allows it, you gain the following benefits at your DMs discretion: [LIST] [*][B][U]Spend Hit Dice[/U][/B]: With your DMs permission, you can spend one or more of your Hit Dice to regain Hit Points. Assuming your DM allows you to spend Hit Dice, then for each Hit Die you spend, your DM may allow you to roll the die, and, if allowed, add your Constitution modifier to it. You regain Hit Points equal to the total (minimum of 1 Hit Point) only if your DM allows it. Your DM can decide if you are allowed to spend an additional Hit Die after each roll. [*][B][U]Special Feature[/U][/B]: Some features are recharged by a Short Rest with your DMs permission. If you have such a feature, and your DM allows it, it recharges in the way specified in its description, unless the DM decides otherwise. [/LIST] INTERRUPTING THE REST Your DM is encouraged to interrupt a Short Rest in the following ways: • Having the players roll Initiative with the DMs permission • The players casting a spell other than a cantrip with the DMs permission • The players taking any damage with the DMs permission An interrupted Short Rest confers no benefits, unless your DM decides otherwise, and it must be started over to confer any benefits. Make sure you have your DMs permission before attempting this. [/spoiler] Better? [/QUOTE]
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