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<blockquote data-quote="Chaosmancer" data-source="post: 9058397" data-attributes="member: 6801228"><p>Honestly, and slightly more seriously, I am very glad for things like the rules making it easy to knock a creature unconscious. I have played in systems where to make it "more realistic" you essentially became crap at fighting if you attempted non-lethal. However, there are two fundamental problems with this. </p><p></p><p>1) The GM basically never uses those rules. They fight to kill, always. Meaning you are at a constant disadvantage in the fight. This is not fun for the player.</p><p></p><p>2) The Game World isn't real, and we play for fun. Do you know what happens when you make non-lethal attacks too much of a pain in the neck? The players stop using them, and just kill everyone. They do so, not because they want to be murder-hobos, but because they are sick of being punished for caring about the sprites in the video game. This leads to two outcomes. </p><p></p><p>A) There are no consequences, in which case they just kill everyone</p><p>B) The DM tries to either guilt them, or give them consequences for killing certain people, which just leads to the players being frustrated, angry, and killing everyone they can get away with. </p><p></p><p>Frankly, I've often found it far more interesting and enjoyable to allow everyone to knock out if they want, regardless of how. Because knocking out enemies means that they are planning on RPing with those enemies, and then I can have scenes otherwise impossible, because I decided to make mercy a "hard choice".</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9058397, member: 6801228"] Honestly, and slightly more seriously, I am very glad for things like the rules making it easy to knock a creature unconscious. I have played in systems where to make it "more realistic" you essentially became crap at fighting if you attempted non-lethal. However, there are two fundamental problems with this. 1) The GM basically never uses those rules. They fight to kill, always. Meaning you are at a constant disadvantage in the fight. This is not fun for the player. 2) The Game World isn't real, and we play for fun. Do you know what happens when you make non-lethal attacks too much of a pain in the neck? The players stop using them, and just kill everyone. They do so, not because they want to be murder-hobos, but because they are sick of being punished for caring about the sprites in the video game. This leads to two outcomes. A) There are no consequences, in which case they just kill everyone B) The DM tries to either guilt them, or give them consequences for killing certain people, which just leads to the players being frustrated, angry, and killing everyone they can get away with. Frankly, I've often found it far more interesting and enjoyable to allow everyone to knock out if they want, regardless of how. Because knocking out enemies means that they are planning on RPing with those enemies, and then I can have scenes otherwise impossible, because I decided to make mercy a "hard choice". [/QUOTE]
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