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Community
General Tabletop Discussion
*TTRPGs General
Rules heavy = bad; light = good
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<blockquote data-quote="Morrus" data-source="post: 6250505" data-attributes="member: 1"><p>I feel like I'm seeing the above viewed almost as a consensus these days. It's probably confirmation. bias, but I figured it was worth asking. It really seems to be the thing right now - rules light games coming at us from every direction, but nary a new heavy system in sight</p><p></p><p>There's a thread ongoing right here in EN World about whether DDN will be rules-lite or not. And plenty of really awesome games recently have been billed as light/fast etc.</p><p></p><p>I have a bunch of rules lite games on my bookshelf. And they're frickin' awesome, each and every one of them. But there's room on my shelf for heavy, crunchy, tactical systems too. Stuff I can spend a few hours optimizing a character, spaceship, NPC, or what-have-you and <em>actively enjoy that process</em>.</p><p></p><p>Of course, the biggest game in the world right now is Pathfinder, which is a heavy system. So clearly there is a demand for heavy systems. But I stills feel there's an underlying current of "heavy=bad". And heavy doesn't equal bad; it equals heavy.</p><p></p><p>I'm going to be gambling on a demand for heavy systems soon with N.E.W. and O.LD. These are <em>not</em> rules-lite games. And more than one person has expressed sincere surprise that these aren't rules-lite games. But that's by the by and some time off. </p><p></p><p>What say you? Is lite a progression thing, a phase, or am I a victim of my own confirmation bias and seeing judgement which isn't there?</p><p></p><p>Or - and I can see this as a possibility - is an aging RPG demographic (and we are) being drawn towards games which demand less of our increasingly in-demand time?</p></blockquote><p></p>
[QUOTE="Morrus, post: 6250505, member: 1"] I feel like I'm seeing the above viewed almost as a consensus these days. It's probably confirmation. bias, but I figured it was worth asking. It really seems to be the thing right now - rules light games coming at us from every direction, but nary a new heavy system in sight There's a thread ongoing right here in EN World about whether DDN will be rules-lite or not. And plenty of really awesome games recently have been billed as light/fast etc. I have a bunch of rules lite games on my bookshelf. And they're frickin' awesome, each and every one of them. But there's room on my shelf for heavy, crunchy, tactical systems too. Stuff I can spend a few hours optimizing a character, spaceship, NPC, or what-have-you and [I]actively enjoy that process[/I]. Of course, the biggest game in the world right now is Pathfinder, which is a heavy system. So clearly there is a demand for heavy systems. But I stills feel there's an underlying current of "heavy=bad". And heavy doesn't equal bad; it equals heavy. I'm going to be gambling on a demand for heavy systems soon with N.E.W. and O.LD. These are [I]not[/I] rules-lite games. And more than one person has expressed sincere surprise that these aren't rules-lite games. But that's by the by and some time off. What say you? Is lite a progression thing, a phase, or am I a victim of my own confirmation bias and seeing judgement which isn't there? Or - and I can see this as a possibility - is an aging RPG demographic (and we are) being drawn towards games which demand less of our increasingly in-demand time? [/QUOTE]
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Rules heavy = bad; light = good
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