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<blockquote data-quote="delericho" data-source="post: 6250815" data-attributes="member: 22424"><p>Sort of.</p><p></p><p>Actually, no, that's not right. The ability to tinker with the system is most definitely a strength. However, what I find when I look at SWSE (and D&D 3.5e, and pretty much every other game I've played) is that the systems are <em>mostly</em> sound, but there are a handful of weaknesses. Not huge, system-destroying problems, but little things that drive me absolutely mental. (Basically, they're a lot like the sort of things Dave Noonan was talking about in his old "<a href="http://www.wizards.com/default.asp?x=dnd/dd/20060120a" target="_blank">Proud Nails</a>" column.)</p><p></p><p>And so, I find myself compelled to tinker with the system. I feel Force Points don't work <em>quite</em> right, so I change that. Oh, and it turns out that using a 4e-style method for generating threats works much better, so I change <em>that</em>. But then I find that vehicular threats work much better, but they break when the PCs also have vehicles (and besides, the vehicle rules aren't too good), so I change <em>that</em>. Which means a bunch of feats and talents now don't work right. So...</p><p></p><p>The problem is that every change I make causes the game to become more complex: players who know the system now need to constantly check against my ever-growing house rules, and players who don't have to read two sources instead of one. So to resolve this I decide the way to go is to rewrite the whole thing into a single, consistent source. But if I'm doing <em>that</em>, then there's half a dozen other things that haven't quite annoyed me enough to deal with yet, but since I'm doing a rewrite anyway...</p><p></p><p>What I really need is a downloadable, editable, hyperlinked (and complete, including supplements) SRD or similar, so that I can change what I feel I need to (and only what I feel I need to) and then quickly send the changes out to players. In theory, that should allow an iterative process getting ever-closer to 'perfection'. For some reason, though, WotC never did produce such a thing. I can't possibly think why... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(And yes, all of the above is, of course, entirely my own particular madness at work. Hopefully, your mileage varies considerably. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="delericho, post: 6250815, member: 22424"] Sort of. Actually, no, that's not right. The ability to tinker with the system is most definitely a strength. However, what I find when I look at SWSE (and D&D 3.5e, and pretty much every other game I've played) is that the systems are [i]mostly[/i] sound, but there are a handful of weaknesses. Not huge, system-destroying problems, but little things that drive me absolutely mental. (Basically, they're a lot like the sort of things Dave Noonan was talking about in his old "[URL="http://www.wizards.com/default.asp?x=dnd/dd/20060120a"]Proud Nails[/URL]" column.) And so, I find myself compelled to tinker with the system. I feel Force Points don't work [i]quite[/i] right, so I change that. Oh, and it turns out that using a 4e-style method for generating threats works much better, so I change [i]that[/i]. But then I find that vehicular threats work much better, but they break when the PCs also have vehicles (and besides, the vehicle rules aren't too good), so I change [i]that[/i]. Which means a bunch of feats and talents now don't work right. So... The problem is that every change I make causes the game to become more complex: players who know the system now need to constantly check against my ever-growing house rules, and players who don't have to read two sources instead of one. So to resolve this I decide the way to go is to rewrite the whole thing into a single, consistent source. But if I'm doing [i]that[/i], then there's half a dozen other things that haven't quite annoyed me enough to deal with yet, but since I'm doing a rewrite anyway... What I really need is a downloadable, editable, hyperlinked (and complete, including supplements) SRD or similar, so that I can change what I feel I need to (and only what I feel I need to) and then quickly send the changes out to players. In theory, that should allow an iterative process getting ever-closer to 'perfection'. For some reason, though, WotC never did produce such a thing. I can't possibly think why... :) (And yes, all of the above is, of course, entirely my own particular madness at work. Hopefully, your mileage varies considerably. :) ) Agreed. [/QUOTE]
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