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*TTRPGs General
Rules heavy = bad; light = good
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<blockquote data-quote="Desdichado" data-source="post: 6250909" data-attributes="member: 2205"><p>...</p><p></p><p></p><p>While that's no doubt partially true, I also think that a lot of the enjoyment we get as customers from our games is in reading them and thinking about them and playing around with options, and doing other out-of-game tinkering. In that regard, what we want is, to some extent, rules heavy games, because we <em>do</em> get enjoyment out of them. Just not, curiously, at the table.</p><p></p><p>Although I'm a pretty rules-lighty type of guy, I do admit that the swan song of character customization options and huge lists of monsters sucks me in from time to time. I never appreciate rules heavy at the table, but I don't regret the big pile of 3.5 and Pathfinder books on my shelf either. And, from time to time, I get them out and read portions of them, or think about adapting them, or occasionally even using them.</p><p></p><p>However, as a customer, I clearly spend the majority of my time buying rules heavy games. I don't need to buy much for rules-light games (part of the conceit of rules light to begin with, after all). And since I'm in a group where almost everyone in the group is at least a part-time GM, I don't get to play them as often as I'd like.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6250909, member: 2205"] ... While that's no doubt partially true, I also think that a lot of the enjoyment we get as customers from our games is in reading them and thinking about them and playing around with options, and doing other out-of-game tinkering. In that regard, what we want is, to some extent, rules heavy games, because we [I]do[/I] get enjoyment out of them. Just not, curiously, at the table. Although I'm a pretty rules-lighty type of guy, I do admit that the swan song of character customization options and huge lists of monsters sucks me in from time to time. I never appreciate rules heavy at the table, but I don't regret the big pile of 3.5 and Pathfinder books on my shelf either. And, from time to time, I get them out and read portions of them, or think about adapting them, or occasionally even using them. However, as a customer, I clearly spend the majority of my time buying rules heavy games. I don't need to buy much for rules-light games (part of the conceit of rules light to begin with, after all). And since I'm in a group where almost everyone in the group is at least a part-time GM, I don't get to play them as often as I'd like. [/QUOTE]
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