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*TTRPGs General
Rules heavy = bad; light = good
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<blockquote data-quote="Greg K" data-source="post: 6251057" data-attributes="member: 5038"><p>My own preference is for rules medium. Most of my favorite games fall in the rules medium category with some leaning towards the rules lighter end and some towards the rules heavier end.</p><p></p><p>There are a couple of rules light rpgs that I do enjoy (e.g., Ghostbusters, Toon), but it is simply genre/source material that they work for me. They are also not games that I would want to run for more than a session or two. Warrior, Rogue and Mage is an exception on both accounts and, at some point, I want to give it a try using the scholar option (but then I think about using a Fantasy Hack of Marvel Heroic).</p><p></p><p>The most heavy rules game that I am willing to run is 3e with strong limits on WOTC supplements. Then again, I don't worry about all of skill the DCs listed in the PHB. I use the basic skill DC definitions from an early an early 3e design article that appeared in Dragon (the DC is how hard for someone with no bonuses from any source) combined with the DM's Best Friend in the 3.0 DMG (i.e. 2-20 modifiers to roll or DC based on circumstances). I also don't sweat about accounting for every skill point or feat when creating NPCs.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6251057, member: 5038"] My own preference is for rules medium. Most of my favorite games fall in the rules medium category with some leaning towards the rules lighter end and some towards the rules heavier end. There are a couple of rules light rpgs that I do enjoy (e.g., Ghostbusters, Toon), but it is simply genre/source material that they work for me. They are also not games that I would want to run for more than a session or two. Warrior, Rogue and Mage is an exception on both accounts and, at some point, I want to give it a try using the scholar option (but then I think about using a Fantasy Hack of Marvel Heroic). The most heavy rules game that I am willing to run is 3e with strong limits on WOTC supplements. Then again, I don't worry about all of skill the DCs listed in the PHB. I use the basic skill DC definitions from an early an early 3e design article that appeared in Dragon (the DC is how hard for someone with no bonuses from any source) combined with the DM's Best Friend in the 3.0 DMG (i.e. 2-20 modifiers to roll or DC based on circumstances). I also don't sweat about accounting for every skill point or feat when creating NPCs. [/QUOTE]
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