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Rules heavy = bad; light = good
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<blockquote data-quote="Blackbrrd" data-source="post: 6252135" data-attributes="member: 63962"><p>My previous post got a bit rambling and DnD focused, so here's a more general one. I like bounded accuracy. I have never seen it in play, but I believe it's a good thing. </p><p></p><p>I like leveling. I don't want my skills/abilities/spells to increase, I want to be able to do new things firstly. Getting a new power that lets me pick-pocket somebody when being watched is more fun than getting +3% to basketweaving. It might be less useful or optimized, but it's just more fun.</p><p></p><p>In other words, I prefer games where the leveling doesn't just get me to be better at something specific, but let's me bend the result of something. Kind of like how James Bond does things that just shouldn't be possible.</p><p></p><p>In other words, I am quite sure I end up in the rules heavy camp. I think the game can be light to run anyway, but that depends more on the resolution mechanics in my opinion. Rolemaster (anno 2001) is the exact opposite of what I want of a game system in that regard.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6252135, member: 63962"] My previous post got a bit rambling and DnD focused, so here's a more general one. I like bounded accuracy. I have never seen it in play, but I believe it's a good thing. I like leveling. I don't want my skills/abilities/spells to increase, I want to be able to do new things firstly. Getting a new power that lets me pick-pocket somebody when being watched is more fun than getting +3% to basketweaving. It might be less useful or optimized, but it's just more fun. In other words, I prefer games where the leveling doesn't just get me to be better at something specific, but let's me bend the result of something. Kind of like how James Bond does things that just shouldn't be possible. In other words, I am quite sure I end up in the rules heavy camp. I think the game can be light to run anyway, but that depends more on the resolution mechanics in my opinion. Rolemaster (anno 2001) is the exact opposite of what I want of a game system in that regard. [/QUOTE]
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