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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="FireLance" data-source="post: 3269572" data-attributes="member: 3424"><p>One idea that I've been toying around with is to give all classes 2 "class ranks" in all their class skills at 1st level. For every 5 levels in a class, the number of "class ranks" in each class skill increases by 1, to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level. </p><p></p><p>At the same time, characters only get the normal number of skill points at 1st character level, and not four times the amount. The old limits of double cost and half maximum ranks for cross-class skills no longer apply. Skill ranks from skill points are capped at character level (this may mean some tweaking of PrC and feat pre-requisites), but stack with "class ranks", and one rank in any skill only costs one skill point.</p><p></p><p>For multi-classed characters, levels of classes that have the same skill as a class skill stack to determine the number of "class ranks" for that skill.</p><p></p><p>Under this system, the difference between class skills and cross-class skills becomes a matter of the number of "class ranks", and the maximum difference (assuming an equal number of skill ranks) is 6 - still an advantage for opposed checks, but not an overwhelming one. This system also better portrays a multiclassed character's trade-off between breadth and depth - he gets "class ranks" in more skills, but fewer "class ranks" in most of them.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3269572, member: 3424"] One idea that I've been toying around with is to give all classes 2 "class ranks" in all their class skills at 1st level. For every 5 levels in a class, the number of "class ranks" in each class skill increases by 1, to 3 at 5th level, 4 at 10th level, 5 at 15th level, and 6 at 20th level. At the same time, characters only get the normal number of skill points at 1st character level, and not four times the amount. The old limits of double cost and half maximum ranks for cross-class skills no longer apply. Skill ranks from skill points are capped at character level (this may mean some tweaking of PrC and feat pre-requisites), but stack with "class ranks", and one rank in any skill only costs one skill point. For multi-classed characters, levels of classes that have the same skill as a class skill stack to determine the number of "class ranks" for that skill. Under this system, the difference between class skills and cross-class skills becomes a matter of the number of "class ranks", and the maximum difference (assuming an equal number of skill ranks) is 6 - still an advantage for opposed checks, but not an overwhelming one. This system also better portrays a multiclassed character's trade-off between breadth and depth - he gets "class ranks" in more skills, but fewer "class ranks" in most of them. [/QUOTE]
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