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General Tabletop Discussion
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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="Celebrim" data-source="post: 3269676" data-attributes="member: 4937"><p>But it would make the game easier for me!!!</p><p></p><p>The more hand waves that the rules do and the more they rely on DM judgement, the harder the DM has to work to get everything to flow and resolve in a satisfactory method. I can save my creative effort for the story and for fleshing out NPCs rather than mechanical difficulty. Too much complexity is bad, if you are forced to cross reference a bunch of tables and then make several dice throws and do some math to figure out what happened. But a good fast elegant resolution system speeds the game amazingly and makes things much easier on the DM. </p><p></p><p>In fact, I would go so far as to say that I'm the only poster that has actually suggested something that would make things simplier. The first poster for example suggested doing away with cross class skills in favor of a system of feats that would give classes special circumstantial abilities. So in other words, to avoid a problem that only occurs intermitantly when characters level up, he wants to create a reoccuring complexity during play and a whole new section of feats.</p><p></p><p>That makes my job as a DM harder, not easier.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3269676, member: 4937"] But it would make the game easier for me!!! The more hand waves that the rules do and the more they rely on DM judgement, the harder the DM has to work to get everything to flow and resolve in a satisfactory method. I can save my creative effort for the story and for fleshing out NPCs rather than mechanical difficulty. Too much complexity is bad, if you are forced to cross reference a bunch of tables and then make several dice throws and do some math to figure out what happened. But a good fast elegant resolution system speeds the game amazingly and makes things much easier on the DM. In fact, I would go so far as to say that I'm the only poster that has actually suggested something that would make things simplier. The first poster for example suggested doing away with cross class skills in favor of a system of feats that would give classes special circumstantial abilities. So in other words, to avoid a problem that only occurs intermitantly when characters level up, he wants to create a reoccuring complexity during play and a whole new section of feats. That makes my job as a DM harder, not easier. [/QUOTE]
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Rules in 3.5 that need fixing and what you'd do to fix it.
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