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General Tabletop Discussion
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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="FireLance" data-source="post: 3269722" data-attributes="member: 3424"><p>Agreed, but there is also the issue of how often certain rules come up in the game. For example, my group is very focused on the adventuring aspects of the game instead of crafting items and working at a profession. If it comes up in the game at all, we don't need a detailed description of what it entails, just a simple mechanism to work out the game effects of the skill check. Something along the lines of: </p><p>"A single Craft or Profession check represents 8 hours of work and earns the character a number of copper pieces equal to the result of the check. If the character accepts a -10 penalty on his check, he earns the check result in silver pieces instead. If he accepts a -20 penalty on his check, he earns the check result in gold pieces instead."</p></blockquote><p></p>
[QUOTE="FireLance, post: 3269722, member: 3424"] Agreed, but there is also the issue of how often certain rules come up in the game. For example, my group is very focused on the adventuring aspects of the game instead of crafting items and working at a profession. If it comes up in the game at all, we don't need a detailed description of what it entails, just a simple mechanism to work out the game effects of the skill check. Something along the lines of: "A single Craft or Profession check represents 8 hours of work and earns the character a number of copper pieces equal to the result of the check. If the character accepts a -10 penalty on his check, he earns the check result in silver pieces instead. If he accepts a -20 penalty on his check, he earns the check result in gold pieces instead." [/QUOTE]
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Rules in 3.5 that need fixing and what you'd do to fix it.
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