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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="greywulf" data-source="post: 3270131" data-attributes="member: 4285"><p>You're right, I was horrible and gross, and apologise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd gotten used to folks on these forums knowing what the D&D Rules Cyclopedia was. My bad.</p><p></p><p>Here's an overview, and why I think it's possible under d20:</p><p></p><p>That book is a miracle of compact, precise writing. The nine classes take up 2 pages each including the class table. You're done with character generation by page 31. That could be done with d20, no problem, including races.</p><p></p><p>The spell lists give 13 spells for each level of Magic-User, 8 per level for Clerics and a measly 4 each for Druids. That's up to 7th level (9th for Magic-Users). That's 201 spells detailed with no duplicates. That takes another 30 pages. Again, I can't see why this isn't achieveable under d20.</p><p></p><p>Equipment takes up 15 pages, then Other Character Abilities - skills and the like another 12. That's enough space to give one paragraph each for the skills and PHB feats and have room for explanatory text. </p><p></p><p>Movement, encounter tables (yay!) and combat takes us to page 116. That's equivalent to the entire PHB in a third the print space. Easily possible - because the Rules Cyclopedia has already done it!</p><p></p><p>Next we've got 10 pages of mass and seige combat rules. I wouldn't change them beside conversion to d20. They are the best abstract rules for this that I've seen. </p><p></p><p>XP rules and tables takes up 5 pages. Again, that should be enough for d20 too. There's 11 pages on NPCs, hiring folk, building a stronghold and ruling a dominion. Again, I'd keep these exactly as they are. Then there's the DM procudures in 8 pages covering lighting, blindness, special situations and the like. Again, there's no reason why the d20 equivalent should take more space.</p><p></p><p>And we're onto Monsters. 60 pages with an average of 4 monsters per page in short statblock format and a couple of paragraphs of description. That's more than enough for anyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's a few pages about Immortals (not relevent to d20), then 30 pages of treasure tables and magic items. The book ends with 20-odd pages about setting up a campaign, an overview of the Known World and the usual photocopyable sheets. </p><p></p><p>Total pagecount: 304, including index. That's less than the PHB alone!</p><p></p><p>There's nothing there that couldn't be done under d20 in the same pagecount, and it would make it THE BEST gamebook out there, bar none.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3270131, member: 4285"] You're right, I was horrible and gross, and apologise :) I'd gotten used to folks on these forums knowing what the D&D Rules Cyclopedia was. My bad. Here's an overview, and why I think it's possible under d20: That book is a miracle of compact, precise writing. The nine classes take up 2 pages each including the class table. You're done with character generation by page 31. That could be done with d20, no problem, including races. The spell lists give 13 spells for each level of Magic-User, 8 per level for Clerics and a measly 4 each for Druids. That's up to 7th level (9th for Magic-Users). That's 201 spells detailed with no duplicates. That takes another 30 pages. Again, I can't see why this isn't achieveable under d20. Equipment takes up 15 pages, then Other Character Abilities - skills and the like another 12. That's enough space to give one paragraph each for the skills and PHB feats and have room for explanatory text. Movement, encounter tables (yay!) and combat takes us to page 116. That's equivalent to the entire PHB in a third the print space. Easily possible - because the Rules Cyclopedia has already done it! Next we've got 10 pages of mass and seige combat rules. I wouldn't change them beside conversion to d20. They are the best abstract rules for this that I've seen. XP rules and tables takes up 5 pages. Again, that should be enough for d20 too. There's 11 pages on NPCs, hiring folk, building a stronghold and ruling a dominion. Again, I'd keep these exactly as they are. Then there's the DM procudures in 8 pages covering lighting, blindness, special situations and the like. Again, there's no reason why the d20 equivalent should take more space. And we're onto Monsters. 60 pages with an average of 4 monsters per page in short statblock format and a couple of paragraphs of description. That's more than enough for anyone :) There's a few pages about Immortals (not relevent to d20), then 30 pages of treasure tables and magic items. The book ends with 20-odd pages about setting up a campaign, an overview of the Known World and the usual photocopyable sheets. Total pagecount: 304, including index. That's less than the PHB alone! There's nothing there that couldn't be done under d20 in the same pagecount, and it would make it THE BEST gamebook out there, bar none. [/QUOTE]
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