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General Tabletop Discussion
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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="ruleslawyer" data-source="post: 3272435" data-attributes="member: 1757"><p>A divine spellcasting class without serious combat ability would be just as penalized for multiclassing as an arcane spellcasting class without serious combat ability. We already have two of those in the core game. Moreover, the complaint was that all clerics look the same; there's no reason that you couldn't have clerics with different subsets of the cleric spell list, as in 2e; that would substantially *reduce* the power of the class.</p><p></p><p>IMHO, clerics are way too loaded down with features and have their spell access cracked too wide open, especially given the "automatic expansion of spell list when new splatbook comes out" phenomenon. I'd rather see a single spell list for all casters (like in Arcana Evolved), broken out by spell rarity and descriptor, with clerics gaining access to different categories of spell based on class and patron deity.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3272435, member: 1757"] A divine spellcasting class without serious combat ability would be just as penalized for multiclassing as an arcane spellcasting class without serious combat ability. We already have two of those in the core game. Moreover, the complaint was that all clerics look the same; there's no reason that you couldn't have clerics with different subsets of the cleric spell list, as in 2e; that would substantially *reduce* the power of the class. IMHO, clerics are way too loaded down with features and have their spell access cracked too wide open, especially given the "automatic expansion of spell list when new splatbook comes out" phenomenon. I'd rather see a single spell list for all casters (like in Arcana Evolved), broken out by spell rarity and descriptor, with clerics gaining access to different categories of spell based on class and patron deity. [/QUOTE]
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Rules in 3.5 that need fixing and what you'd do to fix it.
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