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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="JVisgaitis" data-source="post: 3272694" data-attributes="member: 4177"><p>OMG. I have to write this whole thing over. Stupid EN World log in...</p><p></p><p></p><p></p><p>If I was writing it, I can certainly make it elegant enough that it wouldn't be complicated.</p><p></p><p></p><p></p><p>No they're not feats. Their class abilities. Technically, if you're saying that anything that is given as a bonus to a character is a feat, then yeah I suppose its a feat. But by your same reasoning, I suppose picking up a new spell or having a rogue choose a special ability are feats too.</p><p></p><p></p><p></p><p>Incoherent? First off, stop calling them feats. They're not. They're class abilities and I think that's confusing you. Also, who said I'm making feats specific to a character class? I said that Weapon Specialization as a feat is stupid and it is because it requires you to be a fighter of level x. Would it make sense to make Turn Undead a feat that only clerics can take? Of course not, it should be a class ability. How is that incoherent? It makes perfect sense.</p><p></p><p></p><p></p><p>Um, you need to read my post again. I said:</p><p></p><p><em>I would spec all of the initial classes as generic concepts keeping the core themes: fighter, arcane caster, etc. but have a lot of class abilities that are chosen throughout the character's career.</em></p><p></p><p>So on one hand your telling me doing the classes the way I propose is bad, but on the other hand your telling me that you want a lot of player options which according to your definition are "feats". Which is it? You can't have it both ways...</p><p></p><p></p><p></p><p>Actually I'm not failing to understand anything. The fact that a fighters schtick is "bonus feats" is stupid in my opinion. What's interesting about playing a character that any other class could emulate (with the exception of Weapon Specialization though there are feats around that anyway). Give me a character that has his own unique skills and abilities not something dry and boring that takes away from the coolness of me being a fighter.</p><p></p><p></p><p></p><p>I don't know what you're reading, but I'm not suggesting anything of the sort. Fighters pick feats. You yourself said you want more player options and I'm suggesting that. I don't know, maybe I just can't explain this clearly.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 3272694, member: 4177"] OMG. I have to write this whole thing over. Stupid EN World log in... If I was writing it, I can certainly make it elegant enough that it wouldn't be complicated. No they're not feats. Their class abilities. Technically, if you're saying that anything that is given as a bonus to a character is a feat, then yeah I suppose its a feat. But by your same reasoning, I suppose picking up a new spell or having a rogue choose a special ability are feats too. Incoherent? First off, stop calling them feats. They're not. They're class abilities and I think that's confusing you. Also, who said I'm making feats specific to a character class? I said that Weapon Specialization as a feat is stupid and it is because it requires you to be a fighter of level x. Would it make sense to make Turn Undead a feat that only clerics can take? Of course not, it should be a class ability. How is that incoherent? It makes perfect sense. Um, you need to read my post again. I said: [i]I would spec all of the initial classes as generic concepts keeping the core themes: fighter, arcane caster, etc. but have a lot of class abilities that are chosen throughout the character's career.[/i] So on one hand your telling me doing the classes the way I propose is bad, but on the other hand your telling me that you want a lot of player options which according to your definition are "feats". Which is it? You can't have it both ways... Actually I'm not failing to understand anything. The fact that a fighters schtick is "bonus feats" is stupid in my opinion. What's interesting about playing a character that any other class could emulate (with the exception of Weapon Specialization though there are feats around that anyway). Give me a character that has his own unique skills and abilities not something dry and boring that takes away from the coolness of me being a fighter. I don't know what you're reading, but I'm not suggesting anything of the sort. Fighters pick feats. You yourself said you want more player options and I'm suggesting that. I don't know, maybe I just can't explain this clearly. [/QUOTE]
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