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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="SiderisAnon" data-source="post: 3273166" data-attributes="member: 44949"><p><strong>The Fighter Class</strong></p><p></p><p>I've seen several posts badmouthing the fighter class as being boring. I believe you may be missing one of the main points of playing the fighter. This class is all about flexibility and being very good at combat. It is not about flavor or specializing. Those are the things you add in when you play the character.</p><p></p><p>A fighter can be a archer or a cavalier or a pirate ship captain or just about anything they want. (Anything but a spellcaster, because that is not their thing.) Fighters are flexible enough to play any role that involves combat. The fighter is not a pre-shaped character like a druid is. A fighter is a flexible template that you can then mold into whatever you want.</p><p></p><p>One of the points made against the fighter was that other classes can do almost anything the fighter can do. While that is true, there is a part of that sentence missing. The other classes can do almost anything a fighter can do, but only if they have a lot more levels. Most classes get one feat every third level, and they usually have places they need to spend those feats to help boost their class abilities. (Metamagic for instance.) Fighters get those same 1 per 3 feats and another one every other level. Fighters get those feats a lot sooner, especially the ones that rely on a BAB prerequisite.</p><p></p><p>I admit that at higher levels the fighter tends to be underpowered compared to some of the other classes, but this is a problem that goes back to the original boxed sets and I don't think it's ever going to change. Sooner or later, a fighter just has trouble dealing the same amount of mass damage that area effect spells can do. (Not to mention some of the other abilities.) Of course, the fighter's benefit at high levels is that his abilities do not run out. Once your party's wizard is out of spells, he's pretty well done. Your fighter's sword arm keeps working forever. (Barring loss of hit points.) </p><p></p><p>I think the fighter, for all the simplicity of the class, is still one of the most interesting classes around.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3273166, member: 44949"] [b]The Fighter Class[/b] I've seen several posts badmouthing the fighter class as being boring. I believe you may be missing one of the main points of playing the fighter. This class is all about flexibility and being very good at combat. It is not about flavor or specializing. Those are the things you add in when you play the character. A fighter can be a archer or a cavalier or a pirate ship captain or just about anything they want. (Anything but a spellcaster, because that is not their thing.) Fighters are flexible enough to play any role that involves combat. The fighter is not a pre-shaped character like a druid is. A fighter is a flexible template that you can then mold into whatever you want. One of the points made against the fighter was that other classes can do almost anything the fighter can do. While that is true, there is a part of that sentence missing. The other classes can do almost anything a fighter can do, but only if they have a lot more levels. Most classes get one feat every third level, and they usually have places they need to spend those feats to help boost their class abilities. (Metamagic for instance.) Fighters get those same 1 per 3 feats and another one every other level. Fighters get those feats a lot sooner, especially the ones that rely on a BAB prerequisite. I admit that at higher levels the fighter tends to be underpowered compared to some of the other classes, but this is a problem that goes back to the original boxed sets and I don't think it's ever going to change. Sooner or later, a fighter just has trouble dealing the same amount of mass damage that area effect spells can do. (Not to mention some of the other abilities.) Of course, the fighter's benefit at high levels is that his abilities do not run out. Once your party's wizard is out of spells, he's pretty well done. Your fighter's sword arm keeps working forever. (Barring loss of hit points.) I think the fighter, for all the simplicity of the class, is still one of the most interesting classes around. [/QUOTE]
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