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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="Nyaricus" data-source="post: 3274014" data-attributes="member: 35678"><p>Sounds good!</p><p></p><p><span style="color: Yellow"><span style="font-size: 15px"><u>Nyaricus' Speed Rules</u></span></span></p><p></p><p>Speed. Speed is another thing I've changed in my games, and made it simpler, IMO.</p><p></p><p>To get your speed, do the following: Add your Strength <u>score</u> and your Dexterity <u>score</u> together. This is your base speed. Obviously, the more 'athletic' types (ie warriors and the like) will have a higher base speed, whereas more sedative types will have lower speeds (wizards).</p><p></p><p>From here, do not round up or down just yet - first apply all applicable modifiers.</p><p></p><p>1. Racial mods: small creatures all get -25% speed, as do dwarves, large creatures get +25% speed, etc [well, needs to be fleshed out, but works for most PC-types <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>2. Armour mods: Light = no adjustment, Medium = -25% base speed, Heavy = -50% base speed. Dwarves take no speed penalty from armour worn.*</p><p></p><p>3. Encumbrance mods: Light = no adjustment, Medium = -25% base speed, large = -25% base speed.*</p><p>*<span style="font-size: 9px">Only the higher of these two apply. Light armour and medium load? treat as medium load, etc.</span></p><p></p><p>From here, add up the percents. A dwarf wearing fullplate with a medium load has -50% speed, for example (-25% for being a dwarf, -25% for a medium load, no armour adjustment). Then, apply this percent to the sum of your Str and Dex scores, rounding up or down (to the closest number).</p><p></p><p>Magic Items and the like, I've yet to deal with. Likely stuff like Boots of Speed would add +50% to your speed or somesuch.</p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3274014, member: 35678"] Sounds good! [color=Yellow][size=4][u]Nyaricus' Speed Rules[/u][/size][/color][size=4][u][/u][/size][u][/u] Speed. Speed is another thing I've changed in my games, and made it simpler, IMO. To get your speed, do the following: Add your Strength [u]score[/u] and your Dexterity [u]score[/u] together. This is your base speed. Obviously, the more 'athletic' types (ie warriors and the like) will have a higher base speed, whereas more sedative types will have lower speeds (wizards). From here, do not round up or down just yet - first apply all applicable modifiers. 1. Racial mods: small creatures all get -25% speed, as do dwarves, large creatures get +25% speed, etc [well, needs to be fleshed out, but works for most PC-types :)) 2. Armour mods: Light = no adjustment, Medium = -25% base speed, Heavy = -50% base speed. Dwarves take no speed penalty from armour worn.* 3. Encumbrance mods: Light = no adjustment, Medium = -25% base speed, large = -25% base speed.* *[size=1]Only the higher of these two apply. Light armour and medium load? treat as medium load, etc.[/size] From here, add up the percents. A dwarf wearing fullplate with a medium load has -50% speed, for example (-25% for being a dwarf, -25% for a medium load, no armour adjustment). Then, apply this percent to the sum of your Str and Dex scores, rounding up or down (to the closest number). Magic Items and the like, I've yet to deal with. Likely stuff like Boots of Speed would add +50% to your speed or somesuch. cheers, --N [/QUOTE]
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