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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="Zelda Themelin" data-source="post: 3274214" data-attributes="member: 167"><p>Here are few things. some I've done and some I intend to do.</p><p></p><p>Min skill poits per lv 4 (no those 2 points things, I hate them, houseruled it long time ago)</p><p>No cross-class skills. Instad give some classes abilites that make some skills better for the.</p><p></p><p>Drop whole favored class thing. </p><p></p><p>Skill max rank for npc class removed. So it's possible to make within rules low lv</p><p>npc (or even pc if he wants to take such class) with really high skills.</p><p></p><p>Skill bundle ideas might work, or might now, needs more comparing, really.</p><p></p><p>Undead turning rule begs changing. I don't have clear good idea yet how it should go, but first I'd remove table.</p><p></p><p>No separate epic ruleset. More stuff yes, but not x1000 magic item prices and other silliness. Level progression continues normally over that 20th level. Been there done that. Worked great. Normal attack number stayed at max 4. Barring two-weapon styles and creatures with multiple limbs.</p><p></p><p>Different kinda "epic" magic system. Current one is mess. This is not so</p><p>relevant since making really big changes through magic tends to be world related.</p><p></p><p>Drop all those +2/+2 feats. Or as I do. Give every pc two extra background feats, and let them fill them with feats like those. </p><p></p><p>Drop paladin. Make some champion class instead abilities variying depending on alignment and/or deity domains.</p><p></p><p>Drop LA. I dropped it. </p><p></p><p>I want few 3.0 and older edition spells back. Long list. </p><p></p><p>Artifacts back to artifacts.</p><p></p><p>I hate what 3.5 did to damage reduction. I don't want to carry around multiple weapons. Neither do my players. Yes there should be monsters only affected by "x", but they should be rare. Rest should be just affected by weapon magic enchantments as in 3.0.</p><p></p><p>I agree what Aaron L said about Extra ability.</p><p></p><p>Spell resistance shoudn't work as double save. Maybe caster lv should be factor here instead. And monsters could be immune to more than elements. Like immune to enchantments etc. PC already have such abilites.</p><p></p><p>Too many monster types.</p><p></p><p>Make all monsters templates that should be, like undead, but also ones like dire.</p><p></p><p>Remove limitations like no multiclassing or loose abilities. And also limitations like druid weapons. Stones and metals are part of nature too after all.</p><p></p><p>To get rid of prestige class overdose, just make all class abilites (yes even those base classes gain) available among feat list. Give them prereqs (in many cases not in form of feat chain though).</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 3274214, member: 167"] Here are few things. some I've done and some I intend to do. Min skill poits per lv 4 (no those 2 points things, I hate them, houseruled it long time ago) No cross-class skills. Instad give some classes abilites that make some skills better for the. Drop whole favored class thing. Skill max rank for npc class removed. So it's possible to make within rules low lv npc (or even pc if he wants to take such class) with really high skills. Skill bundle ideas might work, or might now, needs more comparing, really. Undead turning rule begs changing. I don't have clear good idea yet how it should go, but first I'd remove table. No separate epic ruleset. More stuff yes, but not x1000 magic item prices and other silliness. Level progression continues normally over that 20th level. Been there done that. Worked great. Normal attack number stayed at max 4. Barring two-weapon styles and creatures with multiple limbs. Different kinda "epic" magic system. Current one is mess. This is not so relevant since making really big changes through magic tends to be world related. Drop all those +2/+2 feats. Or as I do. Give every pc two extra background feats, and let them fill them with feats like those. Drop paladin. Make some champion class instead abilities variying depending on alignment and/or deity domains. Drop LA. I dropped it. I want few 3.0 and older edition spells back. Long list. Artifacts back to artifacts. I hate what 3.5 did to damage reduction. I don't want to carry around multiple weapons. Neither do my players. Yes there should be monsters only affected by "x", but they should be rare. Rest should be just affected by weapon magic enchantments as in 3.0. I agree what Aaron L said about Extra ability. Spell resistance shoudn't work as double save. Maybe caster lv should be factor here instead. And monsters could be immune to more than elements. Like immune to enchantments etc. PC already have such abilites. Too many monster types. Make all monsters templates that should be, like undead, but also ones like dire. Remove limitations like no multiclassing or loose abilities. And also limitations like druid weapons. Stones and metals are part of nature too after all. To get rid of prestige class overdose, just make all class abilites (yes even those base classes gain) available among feat list. Give them prereqs (in many cases not in form of feat chain though). [/QUOTE]
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