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General Tabletop Discussion
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Rules in 3.5 that need fixing and what you'd do to fix it.
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<blockquote data-quote="Nyaricus" data-source="post: 3276212" data-attributes="member: 35678"><p>I like it because it's simple + or - %'s which are easy math on a calculator, and most of the time it simply cancels out much of it rather eloquently, IMO (like an elf with a medium load).</p><p></p><p></p><p>Y'know, for the longest time, I though this was the way you did skills. Not sure why, but it made sense to me.</p><p></p><p>In any case, this is a great option, IMO, and hardly overpowering. Let the players pecialize in what they will. The only problem is that so many PrCs are now more easily assessable by more characters (especially one with a level or tw of rogue in it's build). Not that big of a deal, but it's a point nonetheless.</p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3276212, member: 35678"] I like it because it's simple + or - %'s which are easy math on a calculator, and most of the time it simply cancels out much of it rather eloquently, IMO (like an elf with a medium load). Y'know, for the longest time, I though this was the way you did skills. Not sure why, but it made sense to me. In any case, this is a great option, IMO, and hardly overpowering. Let the players pecialize in what they will. The only problem is that so many PrCs are now more easily assessable by more characters (especially one with a level or tw of rogue in it's build). Not that big of a deal, but it's a point nonetheless. cheers, --N [/QUOTE]
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Rules in 3.5 that need fixing and what you'd do to fix it.
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