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<blockquote data-quote="keterys" data-source="post: 5011724" data-attributes="member: 43019"><p>So, feat, level, enhancement and ability bonuses are presumably subsumed by this? How about power bonuses (Righteous Brand, Lance of Faith, Lead the Attack, etc)? And are only some feats hit, like Nimble Blade or Hellfire Blood okay, Expertise no?</p><p></p><p>Lessee, at 1st level you'd get +4 to +8 which matches what you have now pretty closely and matches the monster attack/defense spreads well (ignoring 20 Dex rogues with daggers and expertise for a moment, who have +10). </p><p></p><p>At 30th, you'd have +33 to +37, plus whatever isn't covered above (you'll want to be clear here as not covering weapon enhancement and feat bonuses basically gives you a +10 swing unaccounted for, and autohitting ensues), and likely to be hitting enemies with defenses between 41 and 48 so that seems pretty on track.</p><p></p><p>In a game I was running, I did something somewhat similar - I replaced stat + level + expertise with 5 + 1/2 level, +1 at 5,11,15,21,25. It made race choice, V classes (paladin and warlock), and multiclassing work much more smoothly. It did mean that people's damages were slightly lower, cause they felt more free to use powers that weren't their primary ability score and/or races that weren't (so, -1 to -3 per attack in some cases)</p></blockquote><p></p>
[QUOTE="keterys, post: 5011724, member: 43019"] So, feat, level, enhancement and ability bonuses are presumably subsumed by this? How about power bonuses (Righteous Brand, Lance of Faith, Lead the Attack, etc)? And are only some feats hit, like Nimble Blade or Hellfire Blood okay, Expertise no? Lessee, at 1st level you'd get +4 to +8 which matches what you have now pretty closely and matches the monster attack/defense spreads well (ignoring 20 Dex rogues with daggers and expertise for a moment, who have +10). At 30th, you'd have +33 to +37, plus whatever isn't covered above (you'll want to be clear here as not covering weapon enhancement and feat bonuses basically gives you a +10 swing unaccounted for, and autohitting ensues), and likely to be hitting enemies with defenses between 41 and 48 so that seems pretty on track. In a game I was running, I did something somewhat similar - I replaced stat + level + expertise with 5 + 1/2 level, +1 at 5,11,15,21,25. It made race choice, V classes (paladin and warlock), and multiclassing work much more smoothly. It did mean that people's damages were slightly lower, cause they felt more free to use powers that weren't their primary ability score and/or races that weren't (so, -1 to -3 per attack in some cases) [/QUOTE]
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