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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5011765" data-attributes="member: 710"><p>I think that is an interesting idea and should work. It is something that has come up before - older editions of D&D did not really have so many ways to vary your attack bonus. You needed very high ability scores to make a difference. </p><p></p><p>I suppose the biggest changes might be regarding the need for magic items. It is not that critical to keep your implement or weapon at top enhancement level, and it might sometimes be more important to get a good special ability or an entirely different item than to get a high enhancement bonus.</p><p></p><p>Of course, after some time, the hunt for attack bonus might just turn into a hunt for damage bonuses, and everything turns back to the way it was...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5011765, member: 710"] I think that is an interesting idea and should work. It is something that has come up before - older editions of D&D did not really have so many ways to vary your attack bonus. You needed very high ability scores to make a difference. I suppose the biggest changes might be regarding the need for magic items. It is not that critical to keep your implement or weapon at top enhancement level, and it might sometimes be more important to get a good special ability or an entirely different item than to get a high enhancement bonus. Of course, after some time, the hunt for attack bonus might just turn into a hunt for damage bonuses, and everything turns back to the way it was... [/QUOTE]
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