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Rules issues with Revenants
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<blockquote data-quote="Eric Finley" data-source="post: 4827566" data-attributes="member: 83401"><p>Since in theory the Playing Revenants article isn't a playtest, it's a full release, they haven't put up an "email us your problems" link. So instead I'm going to start a thread to collect these, since I see a few already.</p><p></p><p>1) Unnatural Vitality race feature. Poor wording. Does "only one standard action" mean "no actions, except one standard action" or does it mean "of standard actions, at most one"? The feat "Death's Quickening" answers this, of course, but it would have been nice to be unambiguous from the start.</p><p></p><p>2) Genasi revenants. The FRPG feats "Extra Manifestation" and "Versatile Resistance" would in theory work for Genasi revenants, as they require only the race. Extra Manifestation then becomes confusing (you can use this extra one "instead of" something you haven't got) and Versatile Resistance simply grants resistances even though haven't got a manifest resistance to overwrite. It would probably be enough to note, under the Genasi Soul feat, that the feat Extra Manifestation is available to Genasi revenants only after taking Genasi Soul, and even then it only grants the manifestation's power, not the other manifestation benefits. And that Versatile Resistance is not available to Genasi revenants.</p><p></p><p>3) Reaper's Quarry - you have to be kidding me. Seriously? Did we perhaps miss a "your" in here?</p><p></p><p>4) Due to the wording of Reaping Burst, where (unlike, say, Double Reaping) you aren't just dealing feat-based necrotic damage, you're actually modifying the effect of Dark Reaping... then Cursed Reaping + Dark Reaping = death to many, many foes. Get a Rod of Corruption and curse 10 foes... then wait until someone dies near you, and follow up with a big burst/blast power. For each cursed creature you hit, every cursed creature takes Con modifier damage - that's N^2 damage scaling. Combine with the Hexer paragon path for extra fun. Timing rules (with the Rod of Corruption) is going to become a grossly huge issue here...</p><p></p><p>5) Eerie Resurgence feat. Is the last sentence meant to be part of the "Whenever" triggered effect, or is it an independent clause of the feat as a whole? Either reading is consistent. I'm guessing the first one is the intended reading (you don't simply become immune to being prone!), but the way it's worded the second is actually more correct as well as more powerful.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4827566, member: 83401"] Since in theory the Playing Revenants article isn't a playtest, it's a full release, they haven't put up an "email us your problems" link. So instead I'm going to start a thread to collect these, since I see a few already. 1) Unnatural Vitality race feature. Poor wording. Does "only one standard action" mean "no actions, except one standard action" or does it mean "of standard actions, at most one"? The feat "Death's Quickening" answers this, of course, but it would have been nice to be unambiguous from the start. 2) Genasi revenants. The FRPG feats "Extra Manifestation" and "Versatile Resistance" would in theory work for Genasi revenants, as they require only the race. Extra Manifestation then becomes confusing (you can use this extra one "instead of" something you haven't got) and Versatile Resistance simply grants resistances even though haven't got a manifest resistance to overwrite. It would probably be enough to note, under the Genasi Soul feat, that the feat Extra Manifestation is available to Genasi revenants only after taking Genasi Soul, and even then it only grants the manifestation's power, not the other manifestation benefits. And that Versatile Resistance is not available to Genasi revenants. 3) Reaper's Quarry - you have to be kidding me. Seriously? Did we perhaps miss a "your" in here? 4) Due to the wording of Reaping Burst, where (unlike, say, Double Reaping) you aren't just dealing feat-based necrotic damage, you're actually modifying the effect of Dark Reaping... then Cursed Reaping + Dark Reaping = death to many, many foes. Get a Rod of Corruption and curse 10 foes... then wait until someone dies near you, and follow up with a big burst/blast power. For each cursed creature you hit, every cursed creature takes Con modifier damage - that's N^2 damage scaling. Combine with the Hexer paragon path for extra fun. Timing rules (with the Rod of Corruption) is going to become a grossly huge issue here... 5) Eerie Resurgence feat. Is the last sentence meant to be part of the "Whenever" triggered effect, or is it an independent clause of the feat as a whole? Either reading is consistent. I'm guessing the first one is the intended reading (you don't simply become immune to being prone!), but the way it's worded the second is actually more correct as well as more powerful. [/QUOTE]
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Rules issues with Revenants
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