Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Rules lawyer or not?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 702810" data-attributes="member: 4937"><p>I also can be nit picky about the way the rules work. Consider my posts on the 'Slippers of Spider Climbing' thread. Those posts were based off my experiences as a PC with that item!</p><p></p><p>But I'm also - perhaps as a result of that - as a DM very prone to making up alot of house rules whenever I don't feel the rules are expressive, balanced, or interesting enough. So, I don't expect nor necessarily even desire my PC's to know all the rules. Some of my most enjoyable sessions as a DM have been with 1st time players who don't know ANY of the rules, because instead of spending 90% of thier time trying to come up with the best action under the rules they actually role play. Some of my favorite sessions as a PC have been in games that I didn't understand in the slighteest how combat was resolved. </p><p></p><p>There is nothing more boring for a DM than a rules only player:</p><p></p><p>"I make a diplomacy check to try to convince the gaurd to let me through the gate. What DC is that?"</p><p></p><p>"I'll make a full attack action... *clatter*, Woohoo, a crit...that's 62 points of damage."</p><p></p><p>"I make a search check on the floor...28, do I find anything?"</p><p></p><p>"My character is a fighter with spiked chain proficiency."</p><p></p><p>I don't personally believe it is necessary for a PC to know the rules, although it speeds the game if they know what is required of them when initiative, saving throws, or whatever are needed. All that is necessary is for the DM to know the rules inside and out. My basic rule is that if it should work IRL, then it should also work in game. </p><p>If it shouldn't work IRL, then it probably doesn't work in the game. Don't try to abuse the rules and I won't have to write new and less abusable ones. Don't try to treat my game like a CRPG.</p><p></p><p>PC's should be encouraged NOT to think of thier actions in terms of the rules, but in terms of thier imaginary environment. Let me figure out how or whether the tactic works. You worry about role playing. If I wanted to spend my time worrying about the exact way to move some minatures around some squares, I'd be playing Bloodbowl.</p><p></p><p>I apply my rules fairly. If in some situation a given rule applies, the same rule is going to always apply whether the character in question is a PC or a NPC. </p><p></p><p>I don't mind being corrected, though I much prefer it when the PC corrects me during a break in the game or after the session if PC death isn't going to be the immediate result of my wrong interpretation. But I am NOT going to be bargained with. If I don't agree, then I don't agree</p></blockquote><p></p>
[QUOTE="Celebrim, post: 702810, member: 4937"] I also can be nit picky about the way the rules work. Consider my posts on the 'Slippers of Spider Climbing' thread. Those posts were based off my experiences as a PC with that item! But I'm also - perhaps as a result of that - as a DM very prone to making up alot of house rules whenever I don't feel the rules are expressive, balanced, or interesting enough. So, I don't expect nor necessarily even desire my PC's to know all the rules. Some of my most enjoyable sessions as a DM have been with 1st time players who don't know ANY of the rules, because instead of spending 90% of thier time trying to come up with the best action under the rules they actually role play. Some of my favorite sessions as a PC have been in games that I didn't understand in the slighteest how combat was resolved. There is nothing more boring for a DM than a rules only player: "I make a diplomacy check to try to convince the gaurd to let me through the gate. What DC is that?" "I'll make a full attack action... *clatter*, Woohoo, a crit...that's 62 points of damage." "I make a search check on the floor...28, do I find anything?" "My character is a fighter with spiked chain proficiency." I don't personally believe it is necessary for a PC to know the rules, although it speeds the game if they know what is required of them when initiative, saving throws, or whatever are needed. All that is necessary is for the DM to know the rules inside and out. My basic rule is that if it should work IRL, then it should also work in game. If it shouldn't work IRL, then it probably doesn't work in the game. Don't try to abuse the rules and I won't have to write new and less abusable ones. Don't try to treat my game like a CRPG. PC's should be encouraged NOT to think of thier actions in terms of the rules, but in terms of thier imaginary environment. Let me figure out how or whether the tactic works. You worry about role playing. If I wanted to spend my time worrying about the exact way to move some minatures around some squares, I'd be playing Bloodbowl. I apply my rules fairly. If in some situation a given rule applies, the same rule is going to always apply whether the character in question is a PC or a NPC. I don't mind being corrected, though I much prefer it when the PC corrects me during a break in the game or after the session if PC death isn't going to be the immediate result of my wrong interpretation. But I am NOT going to be bargained with. If I don't agree, then I don't agree [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules lawyer or not?
Top