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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1813984" data-attributes="member: 2810"><p>Seriously. I've noticed no pattern of preference for crunch vs. fluff between male and female gamers that I've played with. The only gender difference I've seen is that the female players take 10 times as long picking out a miniature, and for my own safety I'm going to chalk that up to an overabundance of scantily-clad female minis, and not any stereotypes about women and clothes. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>But, to the point, I've played games that run the gamut from simple 'I go, you go' with no attempt to account for simultaneity, to systems that got down into fractions of a second. I think 3.5 does a pretty darn good job of acknowledging the existance of simultaneous actions without getting so detailed that combats take hours of real time to play out 30 seconds of game time. Plus, I think the refinements that have been made (eg 'swift' actions) have corrected some of the problems.</p><p></p><p>One thing I've noticed is a real drop in the amount of player-DM arbitration over what players can accomplish in a round. </p><p></p><p>As far as spellcasting, in 3.x a wizard's spells are largely pre-cast. The standard action represents the utterance of the last syllable (and every syllable is important, Ash), the last gesture, the consumption of the material component. It's not instantaneous, but it is quick, and takes no longer than a warrior takes to swing his weapon. Thus it is harder to disrupt the caster's concentration, and the need to ready an action so you can throw him off at the critical moment. </p><p></p><p>This is a 'fluff' change in 3.x that is sometimes overlooked by 1st and 2nd ed players. In previous editions, the memorized spell was cast and forgotten. Now, the spell is 'mostly cast' and finished. The net result is the same: I can't cast the spell again, either because I have to re-memorize it, or 'mostly-cast' it again when I get the time.</p><p></p><p>Spells that have full-round casting times still provide ample opportunity to mess with the caster, as well.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1813984, member: 2810"] Seriously. I've noticed no pattern of preference for crunch vs. fluff between male and female gamers that I've played with. The only gender difference I've seen is that the female players take 10 times as long picking out a miniature, and for my own safety I'm going to chalk that up to an overabundance of scantily-clad female minis, and not any stereotypes about women and clothes. :uhoh: But, to the point, I've played games that run the gamut from simple 'I go, you go' with no attempt to account for simultaneity, to systems that got down into fractions of a second. I think 3.5 does a pretty darn good job of acknowledging the existance of simultaneous actions without getting so detailed that combats take hours of real time to play out 30 seconds of game time. Plus, I think the refinements that have been made (eg 'swift' actions) have corrected some of the problems. One thing I've noticed is a real drop in the amount of player-DM arbitration over what players can accomplish in a round. As far as spellcasting, in 3.x a wizard's spells are largely pre-cast. The standard action represents the utterance of the last syllable (and every syllable is important, Ash), the last gesture, the consumption of the material component. It's not instantaneous, but it is quick, and takes no longer than a warrior takes to swing his weapon. Thus it is harder to disrupt the caster's concentration, and the need to ready an action so you can throw him off at the critical moment. This is a 'fluff' change in 3.x that is sometimes overlooked by 1st and 2nd ed players. In previous editions, the memorized spell was cast and forgotten. Now, the spell is 'mostly cast' and finished. The net result is the same: I can't cast the spell again, either because I have to re-memorize it, or 'mostly-cast' it again when I get the time. Spells that have full-round casting times still provide ample opportunity to mess with the caster, as well. [/QUOTE]
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