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<blockquote data-quote="irdeggman" data-source="post: 1815401" data-attributes="member: 16285"><p>knifespeaks,</p><p></p><p>The combat system between 1st ed and 2nd ed remained pretty much intact so the comparisons work fairly well. IIRC one of the differences was weapons speeds introduced in 2nd ed. </p><p></p><p>I mentioned 2nd ed Player's Option: Combat and Tactics as a reference since it seemed to capture many of the things you wanted.</p><p></p><p>I would recommend trying to get a copy of it since it seems to me that it would help your game mechanics greatly. I mean if you are using casting time (in segments) for spells you might as well go the next step and incorporate the weapon speeds. The critical hit rules from C&T would also add some detail to your game (they also have rules for critical hits with spells too). You should be able to find at least an electronic copy of the book at SVGAMES for around $5, and I'm pretty sure that some copies can be found from ebay. The 3 player's option books (Skill and Powers, Combat and Tactics, Spells and Magic) are all included in the Revised Core Rules CD Rom - probably also available from ebay.</p><p></p><p>Yeah if you don't like the cinematic approach to 3.5 you won't really like anything about d20 since the whole premise of the system (in any rules set) is to make things more story telling and cinematic in theme. It gives the players a feel for being in an epic setting rather than in a rules-dice rolling game. What I mean is that what the players are doing can't be captured by mere pen and pencil, hence the cinematic theme, so that their actions transend the mere desk top and are forced to cross into the players' imaginations. Too manymechanics keeps people trapped in the dice and not looking beyond. But that is all up to the player/DM as to what they like.</p><p></p><p>I again say - don't mix the two systems. It will make for a real lengthy set of house-rules trying to bridge the gaps that will exist. 3.5 was specifically designed to be intergrated (unlike 1st or 2nd ed in which the mechanics seemed like mere add ons) so that if one thing is changed it has an effect on many more things and causes more house-rules to bridge that gap and so on.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1815401, member: 16285"] knifespeaks, The combat system between 1st ed and 2nd ed remained pretty much intact so the comparisons work fairly well. IIRC one of the differences was weapons speeds introduced in 2nd ed. I mentioned 2nd ed Player's Option: Combat and Tactics as a reference since it seemed to capture many of the things you wanted. I would recommend trying to get a copy of it since it seems to me that it would help your game mechanics greatly. I mean if you are using casting time (in segments) for spells you might as well go the next step and incorporate the weapon speeds. The critical hit rules from C&T would also add some detail to your game (they also have rules for critical hits with spells too). You should be able to find at least an electronic copy of the book at SVGAMES for around $5, and I'm pretty sure that some copies can be found from ebay. The 3 player's option books (Skill and Powers, Combat and Tactics, Spells and Magic) are all included in the Revised Core Rules CD Rom - probably also available from ebay. Yeah if you don't like the cinematic approach to 3.5 you won't really like anything about d20 since the whole premise of the system (in any rules set) is to make things more story telling and cinematic in theme. It gives the players a feel for being in an epic setting rather than in a rules-dice rolling game. What I mean is that what the players are doing can't be captured by mere pen and pencil, hence the cinematic theme, so that their actions transend the mere desk top and are forced to cross into the players' imaginations. Too manymechanics keeps people trapped in the dice and not looking beyond. But that is all up to the player/DM as to what they like. I again say - don't mix the two systems. It will make for a real lengthy set of house-rules trying to bridge the gaps that will exist. 3.5 was specifically designed to be intergrated (unlike 1st or 2nd ed in which the mechanics seemed like mere add ons) so that if one thing is changed it has an effect on many more things and causes more house-rules to bridge that gap and so on. [/QUOTE]
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