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<blockquote data-quote="UniversalMonster" data-source="post: 1815550" data-attributes="member: 1034"><p>Ok, well, I was pretty much a 1st Ed AD&D guy who plays 3.5 now so I'll throw something in here: In the words of Peter Venkman; "don't cross the streams. That would be bad."</p><p></p><p>If you like 1st Ed AD&D stick to what you got in the 1st Ed DMG. You won't need sunder unless someone tries to sunder something. Honestly, it never comes up in 3.5 unless someone elects to do it. And sunder doesn't just work on shields- it also works on objects, held items (like wands), enemy weapons, .. etc. It's a player-nominated tactic for specific situations. </p><p></p><p>I had the combat tables memorized from 1st Ed so I imagine you do too. In fact, I even had the page number (pg 75) memorized. It's a workable system, but it's kind of boring. I don't understand how you are using those tables with 3.0+ armor class rules. It must invalidate a lot of monsters and items. I also don't understand that- if you prefer things to be non-flashy, why you would want sunder rules, really. </p><p></p><p>Like most people here, I really do believe that if you convert everything to the 3.5 system you will have a better game and so will the players. Even the female ones. In fact- I highly suggest you take part in one or at least observe another group in play, or nominate one of your players to check it out for you. </p><p></p><p>3.5 is simply more playable, and I have a 6 year old son who plays with me every once in a while. I can't think of a better way to put it.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 1815550, member: 1034"] Ok, well, I was pretty much a 1st Ed AD&D guy who plays 3.5 now so I'll throw something in here: In the words of Peter Venkman; "don't cross the streams. That would be bad." If you like 1st Ed AD&D stick to what you got in the 1st Ed DMG. You won't need sunder unless someone tries to sunder something. Honestly, it never comes up in 3.5 unless someone elects to do it. And sunder doesn't just work on shields- it also works on objects, held items (like wands), enemy weapons, .. etc. It's a player-nominated tactic for specific situations. I had the combat tables memorized from 1st Ed so I imagine you do too. In fact, I even had the page number (pg 75) memorized. It's a workable system, but it's kind of boring. I don't understand how you are using those tables with 3.0+ armor class rules. It must invalidate a lot of monsters and items. I also don't understand that- if you prefer things to be non-flashy, why you would want sunder rules, really. Like most people here, I really do believe that if you convert everything to the 3.5 system you will have a better game and so will the players. Even the female ones. In fact- I highly suggest you take part in one or at least observe another group in play, or nominate one of your players to check it out for you. 3.5 is simply more playable, and I have a 6 year old son who plays with me every once in a while. I can't think of a better way to put it. [/QUOTE]
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