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Rules Lawyers Unite: How often do you correct a DM?
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<blockquote data-quote="Mercule" data-source="post: 1054651" data-attributes="member: 5100"><p>My usual tactic is to say "Oh, I didn't realize you had that house rule," or something similar.</p><p></p><p>Most of the time, I really don't care whether something is house or official. I just want to know _before_ I make a plan that involves that rule. Since I'm much better at digesting and regurgitating rules than anyone else in my group, it's just that I pick up on the odder things first.</p><p></p><p>The only real issues I have with my DM are his rulings on Flanking and AoO.</p><p></p><p>Flanking has been getting progressively harder as he clarifies things. Initially, we lost our threatened zone and had to actually engage our opponent to provide flanking. A couple of sessions ago, he made the ruling that it was not your current square, but the square from which you originally attacked that was providing flanking. This came up when someone was grappled and got moved to a different square. Their new square let my Rogue sneak attack, so the DM said that it was the original square (opposite a wall or something) that provided flanking. I'm very much looking forward to using Spring Attack to exploit that little house rule.</p><p></p><p>For AoO, he didn't like that archers/casters could do a 5' backstep and unleash on the fellow that had been in melee with them just a moment ago. The solution was to give everyone a 10' threatened range (for AoO only) and permit a 5' step during AoO if no movement had been taken during the character's most recent turn.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1054651, member: 5100"] My usual tactic is to say "Oh, I didn't realize you had that house rule," or something similar. Most of the time, I really don't care whether something is house or official. I just want to know _before_ I make a plan that involves that rule. Since I'm much better at digesting and regurgitating rules than anyone else in my group, it's just that I pick up on the odder things first. The only real issues I have with my DM are his rulings on Flanking and AoO. Flanking has been getting progressively harder as he clarifies things. Initially, we lost our threatened zone and had to actually engage our opponent to provide flanking. A couple of sessions ago, he made the ruling that it was not your current square, but the square from which you originally attacked that was providing flanking. This came up when someone was grappled and got moved to a different square. Their new square let my Rogue sneak attack, so the DM said that it was the original square (opposite a wall or something) that provided flanking. I'm very much looking forward to using Spring Attack to exploit that little house rule. For AoO, he didn't like that archers/casters could do a 5' backstep and unleash on the fellow that had been in melee with them just a moment ago. The solution was to give everyone a 10' threatened range (for AoO only) and permit a 5' step during AoO if no movement had been taken during the character's most recent turn. [/QUOTE]
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