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General Tabletop Discussion
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Rules Light Games: Examples and Definitions
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<blockquote data-quote="GMMichael" data-source="post: 7529018" data-attributes="member: 6685730"><p>Speculate with me...</p><p></p><p>A rules-light game has an Average (Max?) Rules Chain no longer than 7.</p><p></p><p>An ARC is the number of rules required to complete the typical rules-regulated (beyond role-playing) activity. For example, a very common D&D 3.5 activity was the attack. To complete an attack, you needed to consider the following rules:</p><p></p><ol> <li data-xf-list-type="ol">Core mechanic: roll 1d20 for success or failure</li> <li data-xf-list-type="ol">Ability scores: dictate ability modifiers</li> <li data-xf-list-type="ol">Ability modifier: STR or DEX added to attack rolls depending on</li> <li data-xf-list-type="ol">Weapon size: light weapons can use DEX, larger weapons can't</li> <li data-xf-list-type="ol">Racial size: add +1 or -1 if your race is Large or Small</li> <li data-xf-list-type="ol">Class/race speed: character can move X squares in a turn</li> <li data-xf-list-type="ol">Class bonus: consult base attack bonus table for class</li> <li data-xf-list-type="ol">Action type: attacks behave differently as standard actions or full attacks</li> <li data-xf-list-type="ol">Initiative count: must wait until your turn to act</li> <li data-xf-list-type="ol">Weapon range: opponent must be in the correct square</li> <li data-xf-list-type="ol">Armor class: attack roll must equal or exceed opponent's AC</li> <li data-xf-list-type="ol">Crit: special result on 1 or 20</li> <li data-xf-list-type="ol">Weapon damage: add weapon's listed standard damage</li> <li data-xf-list-type="ol">Ability damage: add more damage due to STR or DEX</li> </ol><p></p><p>Rules Chain: 14</p><p></p><p>Did I miss any for the average attack?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7529018, member: 6685730"] Speculate with me... A rules-light game has an Average (Max?) Rules Chain no longer than 7. An ARC is the number of rules required to complete the typical rules-regulated (beyond role-playing) activity. For example, a very common D&D 3.5 activity was the attack. To complete an attack, you needed to consider the following rules: [LIST=1] [*]Core mechanic: roll 1d20 for success or failure [*]Ability scores: dictate ability modifiers [*]Ability modifier: STR or DEX added to attack rolls depending on [*]Weapon size: light weapons can use DEX, larger weapons can't [*]Racial size: add +1 or -1 if your race is Large or Small [*]Class/race speed: character can move X squares in a turn [*]Class bonus: consult base attack bonus table for class [*]Action type: attacks behave differently as standard actions or full attacks [*]Initiative count: must wait until your turn to act [*]Weapon range: opponent must be in the correct square [*]Armor class: attack roll must equal or exceed opponent's AC [*]Crit: special result on 1 or 20 [*]Weapon damage: add weapon's listed standard damage [*]Ability damage: add more damage due to STR or DEX [/LIST] Rules Chain: 14 Did I miss any for the average attack? [/QUOTE]
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