Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rules Light Games: Examples and Definitions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="InVinoVeritas" data-source="post: 7529209" data-attributes="member: 41485"><p>I think the run of Over The Edge proves that this is not entirely the case, Celebrim, even though I agree with you on some of the particulars.</p><p></p><p>Over The Edge is very rules light, but what it eschews in mechanics, it makes back up in background. Furthermore, by presenting the game as taking place in an ever-shifting web of impossible conspiracies, it leaves the world open to continue to develop that background in a way that can be sold in additional supplements. </p><p></p><p>One thing that has changed over the years has been the focus of play style on a character. In 1e D&D, character design was far less important than character play; in fact, one's skill as a player was measured by how well he could take a mediocre character through a scenario. If, through system mastery, you found a way to make your character dominate, everyone just rolled their eyes and thought you were working against the game rather than with it.</p><p></p><p>By the time you get to 3e, however, build became more important than play. System mastery became something that would earn you cred as a player, and a powerful character was a sign of your ability to work with the game instead of against it. With this model, increasing the number of available ways to fiddle with the character was gold. Heck, one can argue that Pathfinder bloat took this to the extreme, and each new supplement meant further opportunity to max out your toon. </p><p></p><p>With Over The Edge, all that fell by the wayside, and mastery in that system was measured more by how well you could craft an interesting, original story. I mean, no other system would have let me play Jimmy Kuo, feng shui practitioner and master ninja who assassinated targets by breaking into their homes and rearranging their furniture.</p><p></p><p>It's very telling, though, that one thing that Over The Edge and 3e have in common, is Jonathan Tweet. His stamp for game design can definitely be felt in both systems.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 7529209, member: 41485"] I think the run of Over The Edge proves that this is not entirely the case, Celebrim, even though I agree with you on some of the particulars. Over The Edge is very rules light, but what it eschews in mechanics, it makes back up in background. Furthermore, by presenting the game as taking place in an ever-shifting web of impossible conspiracies, it leaves the world open to continue to develop that background in a way that can be sold in additional supplements. One thing that has changed over the years has been the focus of play style on a character. In 1e D&D, character design was far less important than character play; in fact, one's skill as a player was measured by how well he could take a mediocre character through a scenario. If, through system mastery, you found a way to make your character dominate, everyone just rolled their eyes and thought you were working against the game rather than with it. By the time you get to 3e, however, build became more important than play. System mastery became something that would earn you cred as a player, and a powerful character was a sign of your ability to work with the game instead of against it. With this model, increasing the number of available ways to fiddle with the character was gold. Heck, one can argue that Pathfinder bloat took this to the extreme, and each new supplement meant further opportunity to max out your toon. With Over The Edge, all that fell by the wayside, and mastery in that system was measured more by how well you could craft an interesting, original story. I mean, no other system would have let me play Jimmy Kuo, feng shui practitioner and master ninja who assassinated targets by breaking into their homes and rearranging their furniture. It's very telling, though, that one thing that Over The Edge and 3e have in common, is Jonathan Tweet. His stamp for game design can definitely be felt in both systems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules Light Games: Examples and Definitions
Top