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Rules Light Games: Examples and Definitions
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<blockquote data-quote="Ratskinner" data-source="post: 7529284" data-attributes="member: 6688937"><p>Not that its a bad definition, but I would say Fate (especially Accelerated) fits that definition.</p><p></p><p></p><p></p><p>While this makes sense, Fate seems to buck that trend as well. There's a ton of additional settings and modulations on the rules. (not that its dominating the market, mind you) I think this is because Fate has the peculiar option of <em>Extras</em> and is easily modifiable in other ways as well. So, you can play any genre/setting of Fate right out of the box, but if you want a little more suggestion for exactly how to pull something off, you can buy a setting book that has a bunch of "pre-brewed" mechanics in it already.</p><p></p><p></p><p></p><p>I wouldn't say that supporting long term play is a necessary condition for something to be an RPG. I think you are over-reaching with your other points here. Nonetheless, I would agree that there is a segment of the role-playing market that revels in its mastery of KOTOTU (<strong>K</strong>nowledge <strong>O</strong>f <strong>T</strong>he <strong>O</strong>therwise <strong>T</strong>otally <strong>U</strong>seless) and that rules light games wont appeal to them because there will not be all those listy things from which they derive their jollies.</p><p></p><p></p><p></p><p>Demonstrably untrue (at least for Fate). Starting and running longterm games with little to no prep is a common occurrence for Fate players. The Core system is designed for doing just that. <u>However</u>, it does require a group with the right mindset and playgoals to make it work, and its a slightly different mindset from a traditional rpg like D&D. Additionally, I would say that a lot of the rules-light games that I've played or seen <em>do</em> fit this description, but I don't think its an inherent property of being rules-light. Of course, I've said that I'm not sure I personally count Fate as rules-light, and even in this thread it seems that consensus is that it hovers near the border of light/medium. So perhaps it escapes your concerns by that means.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7529284, member: 6688937"] Not that its a bad definition, but I would say Fate (especially Accelerated) fits that definition. While this makes sense, Fate seems to buck that trend as well. There's a ton of additional settings and modulations on the rules. (not that its dominating the market, mind you) I think this is because Fate has the peculiar option of [I]Extras[/I] and is easily modifiable in other ways as well. So, you can play any genre/setting of Fate right out of the box, but if you want a little more suggestion for exactly how to pull something off, you can buy a setting book that has a bunch of "pre-brewed" mechanics in it already. I wouldn't say that supporting long term play is a necessary condition for something to be an RPG. I think you are over-reaching with your other points here. Nonetheless, I would agree that there is a segment of the role-playing market that revels in its mastery of KOTOTU ([B]K[/B]nowledge [B]O[/B]f [B]T[/B]he [B]O[/B]therwise [B]T[/B]otally [B]U[/B]seless) and that rules light games wont appeal to them because there will not be all those listy things from which they derive their jollies. Demonstrably untrue (at least for Fate). Starting and running longterm games with little to no prep is a common occurrence for Fate players. The Core system is designed for doing just that. [U]However[/U], it does require a group with the right mindset and playgoals to make it work, and its a slightly different mindset from a traditional rpg like D&D. Additionally, I would say that a lot of the rules-light games that I've played or seen [I]do[/I] fit this description, but I don't think its an inherent property of being rules-light. Of course, I've said that I'm not sure I personally count Fate as rules-light, and even in this thread it seems that consensus is that it hovers near the border of light/medium. So perhaps it escapes your concerns by that means. [/QUOTE]
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