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[+] Rules light RPGs
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<blockquote data-quote="Sir Brennen" data-source="post: 8675913" data-attributes="member: 553"><p>I've only gotten into rule light games just this year, and that's after almost 40 years of gaming. I really like the contrast to the more rules heavy games I've run recently, like D&D 5E and Savage Worlds. Since I played the original Holmes and Moldvay D&D editions back in the day, I find claims that the derivate B/X and similar systems to be "rules light" not entirely true by my own vague definition. Certainly, <em>lighter </em>rules than AD&D and all the d20 editions, but still a fair chunk of codification.</p><p></p><p>Specifically,<strong> Mork Borg</strong> and <strong>Death in Space</strong> are the games I've been digging into. MB core rules in particular only take up a couple of pages. Though it is funny, for situations which the rules don't cover I often just fall back on a simple rule from another game I've played and keep going.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8675913, member: 553"] I've only gotten into rule light games just this year, and that's after almost 40 years of gaming. I really like the contrast to the more rules heavy games I've run recently, like D&D 5E and Savage Worlds. Since I played the original Holmes and Moldvay D&D editions back in the day, I find claims that the derivate B/X and similar systems to be "rules light" not entirely true by my own vague definition. Certainly, [I]lighter [/I]rules than AD&D and all the d20 editions, but still a fair chunk of codification. Specifically,[B] Mork Borg[/B] and [B]Death in Space[/B] are the games I've been digging into. MB core rules in particular only take up a couple of pages. Though it is funny, for situations which the rules don't cover I often just fall back on a simple rule from another game I've played and keep going. [/QUOTE]
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