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<blockquote data-quote="Jer" data-source="post: 8676125" data-attributes="member: 19857"><p>I think rules light games without character mechanical improvement can be suitable for long term series play - but you need to have players who buy into the idea that dramatic/narrative rewards are equivalent to character buffs and leveling up. It takes some work to untrain that kind of thinking in players who are into it. But I find that supers games (like Icons, really) are good for that kind of approach - our Icons "campaign" has had no mechanical character advancement but has had subplots, short term goals achieved, recurring villains, etc.</p><p></p><p>But in our group Lasers and Feelings hacks don't lend themselves to long term play because the way we use them they tend to be really focused around a single scenario that's intended to be a one-off and I'm not actually sure how suitable the game would be beyond that. Even when we go back to our legally distinct from Star Trek crew of L&F characters it's less of what I'd think of as a campaign and more of an episodic "Original Series" vibe where things from previous "episodes" aren't really referenced. But it might work (I actually have the controversial opinion that Lasers and Feelings hacks do what a number of PbtA hacks try to do, but better because they have less jargon and get to the game quickly, so it might work).</p></blockquote><p></p>
[QUOTE="Jer, post: 8676125, member: 19857"] I think rules light games without character mechanical improvement can be suitable for long term series play - but you need to have players who buy into the idea that dramatic/narrative rewards are equivalent to character buffs and leveling up. It takes some work to untrain that kind of thinking in players who are into it. But I find that supers games (like Icons, really) are good for that kind of approach - our Icons "campaign" has had no mechanical character advancement but has had subplots, short term goals achieved, recurring villains, etc. But in our group Lasers and Feelings hacks don't lend themselves to long term play because the way we use them they tend to be really focused around a single scenario that's intended to be a one-off and I'm not actually sure how suitable the game would be beyond that. Even when we go back to our legally distinct from Star Trek crew of L&F characters it's less of what I'd think of as a campaign and more of an episodic "Original Series" vibe where things from previous "episodes" aren't really referenced. But it might work (I actually have the controversial opinion that Lasers and Feelings hacks do what a number of PbtA hacks try to do, but better because they have less jargon and get to the game quickly, so it might work). [/QUOTE]
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